function normal(shader, t_base, t_second, t_detail)
    shader:begin("stub_default", "stub_default")
    --	shader:begin	("stub_default","test","stub_default")
        :zb(true, false)
        :blend(true, blend.one, blend.one)
        :sorting(2, true)

    shader:dx10texture("s_base", "water\\water_ryaska1")
    shader:dx10sampler("smp_base")
end
