#include "common.hlsli"

struct ui_vert_out
{
    float2 tc0 : TEXCOORD0;
};

float4 main(ui_vert_out I) : SV_Target
{
    float4 r = s_base.Sample(smp_base, I.tc0);
    r.xyz = PushGamma(r.xyz);

    return r;
}
