function normal(shader, t_base, t_second, t_detail)
    shader:begin("stub_notransform_t", "distort")
        :fog(false)
        :zb(false, false)

    shader:dx10texture("s_base", "$user$generic")
    shader:dx10texture("s_distort", "$user$generic1")

    shader:dx10sampler("smp_rtlinear");
end
