function normal(shader, t_base, t_second, t_detail)
    shader:begin("hud3d", "hud3d")
        :fog(false)
        :zb(true, false)
        :blend(true, blend.srcalpha, blend.one)
        :dx10color_write_enable(true, true, true, false)
    shader:dx10texture("s_base", t_base)
    shader:dx10sampler("smp_base")
end
