#include "common_iostructs.hlsli"

// Vertex
v2p_TL2uv main(v_TL2uv I)
{
    v2p_TL2uv O;

    O.HPos = I.P;
    O.Tex0 = I.Tex0;
    O.Tex1 = I.Tex1;
    //	Some shaders that use this stub don't need Color at all
    O.Color = I.Color.bgra; //	swizzle vertex colour

    return O;
}
