#include "common.hlsli"
#include "skin.hlsli"

struct vf
{
    float4 hpos : POSITION;
    float4 c0 : COLOR0; // color
};

vf _main(v_model v)
{
    vf o;

    o.hpos = mul(m_WVP, v.pos); // xform, input in world coords
    o.c0 = 0;
    return o;
}

#define SKIN_LQ
#define SKIN_VF vf
#include "skin_main.hlsli"
