#include "common.hlsli"

struct vv
{
    float4 P : POSITION;
    float2 tc : TEXCOORD0;
    float4 c : COLOR0;
};

struct vf
{
    float4 hpos : POSITION;
    float2 tc : TEXCOORD0;
    float4 c : COLOR0;
};

vf main(vv v)
{
    vf o;

    o.hpos = mul(m_WVP, v.P); // xform, input in world coords
    o.hpos.z = abs(o.hpos.z);
    o.hpos.w = abs(o.hpos.w);
    o.tc = v.tc; // copy tc
    o.c = v.c; // copy color

    return o;
}
