function normal(shader, t_base, t_second, t_detail)
    shader:begin("stub_notransform_t", "yuv2rgb")
        :fog(false)
        :zb(false, false)
    --	TODO: DX10: Setup samplers
        :blend(true, blend.srcalpha, blend.invsrcalpha)
    -- 	shader:sampler	("s_base")       :texture  (t_base)

    shader:dx10texture("s_base", t_base)
    shader:dx10sampler("smp_base")
end
