#include "common.hlsli"

struct v2p
{
    float2 tc0 : TEXCOORD0; // base
};

// Pixel
float4 main(v2p I) : SV_Target
{
    //	return	tex2D	(s_base,I.tc0);
    return s_base.Sample(smp_rtlinear, I.tc0);
}
