#include "common.hlsli"

struct v2p
{
    float4 hpos : POSITION; // Clip-space position 	(for rasterization)
};

// Vertex
v2p main(float4 P : POSITION)
{
    v2p O;
    O.hpos = mul(m_WVP, P);
    return O;
}
FXVS;
