#include "common.hlsli"

struct vf
{
    float4 P : POSITION;
    float4 C : COLOR0;
};

uniform float4 tfactor;

vf main(vf i)
{
    vf o;

    o.P = mul(m_WVP, i.P); // xform, input in world coords
    o.C = tfactor * i.C;

    return o;
}
