function normal(shader, t_base, t_second, t_detail)
    shader:begin("dumb", "dumb")
        :fog(false)
        :zb(false, false)
        :blend(true, blend.zero, blend.one)
        :aref(false, 0)
        :sorting(2, false)
    --	shader:sampler	("s_base")      :texture	(t_base)

    shader:dx10texture("s_base", t_base)
    shader:dx10sampler("smp_base")
end
