function l_special(shader, t_base, t_second, t_detail)
    shader:begin("particle", "particle_distort")
        :sorting(3, false)
        :blend(true, blend.srcalpha, blend.invsrcalpha)
        :zb(true, false)
        :fog(false)
        :distort(true)
    shader:sampler("s_base"):texture(t_base)
    shader:sampler("s_distort"):texture(t_base)   -- "pfx\\pfx_distortion"
end
