#include "common_iostructs.hlsli"

// Vertex
v2p_TL main(v_TL_positiont I)
{
    v2p_TL O;

    //	O.HPos = P;

    {
        I.P.xy += 0.5f;
        O.HPos.x = I.P.x / 1024 * 2 - 1;
        O.HPos.y = (I.P.y / 768 * 2 - 1) * -1;
        O.HPos.zw = I.P.zw;
    }

    O.Tex0 = I.Tex0;
    O.Color = I.Color.aaaa; //	swizzle vertex colour

    return O;
}
