#include "common.hlsli"

struct v2p
{
    float2 tc0 : TEXCOORD0; // base
    float2 tc1 : TEXCOORD1; // lmap
    float3 c0 : COLOR0; // sun
};

// Pixel
float4 main(v2p I) : COLOR
{
    float4 t_base = tex2D(s_base, I.tc0);

    float3 light = I.c0;
    float3 final = light * t_base * 2.0f;

    // out
    return float4(final.r, final.g, final.b, t_base.a);
}
