#include "common.hlsli"

struct v2p
{
    float2 tc0 : TEXCOORD0;
    float4 c0 : COLOR0;
};

float4 main(v2p I) : COLOR
{
    float4 r = tex2D(s_base, I.tc0);
    r.rgb = I.c0.rgb;
    r.a *= I.c0.a;
    return r;
}
