function normal(shader, t_base, t_second, t_detail)
    shader:begin("wmark", "simple")
        :sorting(1, false)
        :blend(true, blend.srcalpha, blend.invsrcalpha)
        :aref(true, 0)
        :zb(true, false)
        :fog(false)
        :wmark(true)
    --	shader:sampler	("s_base")      :texture	(t_base)
    shader:dx10texture("s_base", t_base)
    shader:dx10sampler("smp_rtlinear")
    shader:dx10color_write_enable(true, true, true, false)
end
