function normal		(shader, t_base, t_second, t_detail)
	shader:begin	("deffer_model","model_digiclock_ml")
			: fog		(false)
			: emissive 	(true)
	shader:sampler	("s_base")      :texture	(t_base)
	shader:sampler  ("s_lmap"):texture("$alphadxt1")
end

function l_special	(shader, t_base, t_second, t_detail)
    shader:begin("deffer_model", "accum_emissive")
			: zb 		(true,false)
			: fog		(false)
			: emissive 	(true)
end
