function normal   (shader, t_base, t_second, t_detail)
	
	shader:begin	("model_env_lq","model_pda_screen")
      : fog			(true)
      : zb			(true,false)
      : blend		(true,blend.srcalpha,blend.invsrcalpha)
      : aref		(true,0)
      : sorting		(2,true)
      : distort		(true)
	shader:sampler  ("s_base")		:texture	(t_base)
	shader:sampler  ("s_vp2")		:texture	("$user$ui")
	shader:sampler  ("s_load")		:texture	("ui\\ui_pda_loadscreen")
	shader:sampler  ("s_noise")		:texture ("ui\\ui_mono_noise")
end
