<w>
	<element_0 ps="accum_volumetric" vs="accum_volumetric" fog="0" zread="1" zwrite="0">
		<blend status="1" src="one" dest="one" />
		<sort status="0" count="2" />

        <texture name="s_lmap" rt="t_base" />
        <texture name="s_smap" rt="$user$smap_depth" />
		<texture name="s_noise" rt="fx\fx_noise" />

        <sampler name="smp_rtlinear" />
        <sampler name="smp_linear" />
        <sampler name="smp_smap" />
    </element_0>
</w>