function normal(shader, t_base, t_second, t_detail)
    shader:begin("base_lplanes", "base_lplanes")
	
	:fog(false)
	:zb(true, false)
	:blend(true, blend.srcalpha, blend.one)
	:aref(true, 0)
	:sorting(2, false)
		
    shader:dx10texture("s_base", t_base)
    shader:dx10sampler("smp_base")
end
