<w>
	<properties_box>
		<texture>ui_inGame2_demo_player_info_window</texture>
		<list x="0" y="0" width="10" height="10" item_height="18" always_show_scroll="0" can_select="1" bottom_indent="10" right_ident="10" left_ident="20">
	        <font_s r="220" g="220" b="220"/>
	        <font r="150" g="150" b="150" font="letterica16"/>
		</list>
	</properties_box>

	<main x="0" y="0" width="1024" height="768">
	    <auto_static x="341" y="0" width="683" height="768">
		    <texture>ui_inGame2_inventory_back</texture>
	    </auto_static>
	</main>

	<left_background x="0" y="0" width="330" height="768">
		<texture>ui_inGame2_left_side</texture>
	</left_background>

    <!-- Player Information -->
    <!-- Start -->
    <actor_ch_info x="694" y="10" width="321" height="89">
        <name_static x="5" y="0" width="183" height="16">
            <text align="l" font="letterica16" color="ui_2"/>
        </name_static>
        <community_caption x="5" y="14" width="183" height="14">
            <text align="l" vert_align="c" font="arial_14" color="ui_3">ui_st_community</text>
        </community_caption>
        <community_static x="5" y="14" width="183" height="14">
            <text align="r" vert_align="c" font="arial_14" color="ui_3"/>
        </community_static>
        <rank_caption x="5" y="25" width="183" height="14">
            <text align="l" vert_align="c" font="arial_14" color="ui_3">ui_st_rank</text>
        </rank_caption>
        <rank_static x="5" y="25" width="183" height="14">
            <text align="r" vert_align="c" font="arial_14" color="ui_3"/>
        </rank_static>
        <reputation_caption x="5" y="36" width="183" height="14">
            <text align="l" vert_align="c" font="arial_14" color="ui_3">ui_st_reputation</text>
        </reputation_caption>
        <reputation_static x="5" y="36" width="183" height="14">
            <text align="r" vert_align="c" font="arial_14" color="ui_3"/>
        </reputation_static>
        <icon x="197" y="1" width="123" height="87" stretch="1">
            <deadbody r="255" g="160" b="160" a="205"/>
        </icon>
    </actor_ch_info>
    <!-- Finish -->

    <!-- NPC Information -->
    <!-- Start -->
    <partner_ch_info x="11" y="10" width="321" height="89">
        <name_static x="5" y="0" width="183" height="16">
            <text align="l" font="letterica16" color="ui_2"/>
        </name_static>
        <community_caption x="5" y="14" width="183" height="14">
            <text align="l" vert_align="c" font="arial_14" color="ui_3">ui_st_community</text>
        </community_caption>
        <community_static x="5" y="14" width="183" height="14">
            <text align="r" vert_align="c" font="arial_14" color="ui_3"/>
        </community_static>
        <rank_caption x="5" y="25" width="183" height="14">
            <text align="l" vert_align="c" font="arial_14" color="ui_3">ui_st_rank</text>
        </rank_caption>
        <rank_static x="5" y="25" width="183" height="14">
            <text align="r" vert_align="c" font="arial_14" color="ui_3"/>
        </rank_static>
        <reputation_caption x="5" y="36" width="183" height="14">
            <text align="l" vert_align="c" font="arial_14" color="ui_3">ui_st_reputation</text>
        </reputation_caption>
        <reputation_static x="5" y="36" width="183" height="14">
            <text align="r" vert_align="c" font="arial_14" color="ui_3"/>
        </reputation_static>
        <relation_caption x="5" y="47" width="183" height="14">
            <text align="l" vert_align="c" font="arial_14" color="ui_3">ui_st_relation</text>
        </relation_caption>
        <relation_static x="5" y="47" width="183" height="14">
            <text align="r" vert_align="c" font="arial_14" color="ui_3"/>
        </relation_static>
        <icon x="197" y="1" width="123" height="87" stretch="1">
            <deadbody r="255" g="160" b="160" a="205"/>
        </icon>
    </partner_ch_info>
    <!-- Finish -->

	<actor_money_static x="749" y="75" width="130" height="22">
		<text align="r" font="graffiti22"/>
	</actor_money_static>

	<partner_money_static x="66" y="75" width="130" height="22">
		<text align="r" font="graffiti22"/>
	</partner_money_static>

	<inventory_slot_wnd>
		<slot> <!-- Knife -->
		</slot>
		<slot> <!-- Pistol -->
			<slot_highlight x="359" y="17" width="82" height="353" stretch="1">
				<texture>ui_inGame2_weapon_highlighter</texture>
			</slot_highlight>
			<slot_dragdrop x="352" y="14" width="93" height="368"
				cell_width="33" cell_height="41" rows_num="6" cols_num="2"
				custom_placement="0" vertical_placement="1" a="0"
				virtual_cells="1" vc_vert_align="c" vc_horiz_align="c"/>
    		<slot_progress x="372" y="378" width="58" height="5" horz="1" min="0" max="1" pos="0">
    		    <progress stretch="1">
    		        <texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
    		    </progress>
				<min_color r="196" g="18" b="18"/>
				<middle_color r="255" g="255" b="118"/>
				<max_color r="107" g="207" b="119"/>
    		</slot_progress>
		</slot>
		<slot> <!-- Auto -->
			<slot_highlight x="576" y="17" width="93" height="353" stretch="1">
				<texture>ui_inGame2_weapon_highlighter</texture>
			</slot_highlight>
			<slot_dragdrop x="583" y="14" width="82" height="370"
				cell_width="33" cell_height="41" rows_num="6" cols_num="2"
				custom_placement="0" vertical_placement="1" a="0"
				virtual_cells="1" vc_vert_align="c" vc_horiz_align="c" />
    		<slot_progress x="596" y="378" width="58" height="5" horz="1" min="0" max="1" pos="0">
    		    <progress stretch="1">
    		        <texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
    		    </progress>
				<min_color r="196" g="18" b="18"/>
				<middle_color r="255" g="255" b="118"/>
				<max_color r="107" g="207" b="119"/>
    		</slot_progress>
		</slot>
		<slot> <!-- Grenade -->
		</slot>
		<slot> <!-- Binoc -->
		</slot>
		<slot> <!-- Bolt -->
		</slot>
		<slot> <!-- Outfit -->
			<slot_dragdrop x="458" y="137" width="106" height="178"
				cell_width="41" cell_height="41" rows_num="3" cols_num="2"
				custom_placement="0" a="0" virtual_cells="1" vc_vert_align="c"
				vc_horiz_align="c"/>
    		<slot_progress x="484" y="309" width="58" height="5" horz="1" min="0" max="1" pos="0">
    		    <progress stretch="1">
    		        <texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
    		    </progress>
				<min_color r="196" g="18" b="18"/>
				<middle_color r="255" g="255" b="118"/>
				<max_color r="107" g="207" b="119"/>
    		</slot_progress>
			<slot_highlight x="463" y="142" width="96" height="161" stretch="1">
				<texture>ui_inGame2_armor_highlighter</texture>
			</slot_highlight>
		</slot>
		<slot> <!-- PDA -->
		</slot>
		<slot> <!-- Detector -->
			<slot_dragdrop x="469" y="328" width="85" height="55"
				cell_width="33" cell_height="41" rows_num="1" cols_num="2"
				custom_placement="0" a="0" virtual_cells="1" vc_vert_align="c"
				vc_horiz_align="c"/>
			<slot_highlight x="472" y="330" width="76" height="48" stretch="1">
				<texture>ui_inGame2_detector_highlighter</texture>
			</slot_highlight>
		</slot>
		<slot> <!-- Torch -->
		</slot>
		<slot> <!-- Artfake -->
		</slot>
		<slot> <!-- Helmet -->
			<slot_highlight x="458" y="17" width="106" height="98" stretch="1">
				<texture>ui_inGame2_helmet_highlighter</texture>
			</slot_highlight>
    		<slot_progress x="484" y="118" width="58" height="5" horz="1" min="0" max="1" pos="0">
    		    <progress stretch="1">
    		        <texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
    		    </progress>
				<min_color r="196" g="18" b="18"/>
				<middle_color r="255" g="255" b="118"/>
				<max_color r="107" g="207" b="119"/>
    		</slot_progress>
			<slot_dragdrop x="469" y="14" width="85" height="110" 
				cell_width="41" cell_height="41" rows_num="2" cols_num="2" custom_placement="0" a="0" virtual_cells="1" 
				vc_vert_align="c" vc_horiz_align="c" />
		</slot>
		<slot> <!-- Backpack -->
		</slot>
	</inventory_slot_wnd>
	<quick_slot_highlight x="356" y="398" width="66" height="59" dx="81" stretch="1">
		<texture>ui_inGame2_quick_item_highlighter</texture>
	</quick_slot_highlight>
	<artefact_slot_highlight x="356" y="476" width="52" height="52" dx="65" stretch="1">
		<texture>ui_inGame2_artefakt_highlighter</texture>
	</artefact_slot_highlight>

	<quick_slot1_text x="355" y="446" width="18" height="13">
		<text align="c" font="letterica16">quick_use_str_1</text>
	</quick_slot1_text>
	<quick_slot2_text x="436" y="446" width="18" height="13">
		<text align="c" font="letterica16">quick_use_str_2</text>
	</quick_slot2_text>
	<quick_slot3_text x="517" y="446" width="18" height="13">
		<text align="c" font="letterica16">quick_use_str_3</text>
	</quick_slot3_text>
	<quick_slot4_text x="598" y="446" width="18" height="13">
		<text align="c" font="letterica16">quick_use_str_4</text>
	</quick_slot4_text>

	<actor_weight_caption x="810" y="736" width="71" height="16">
		<text align="r" font="letterica16" color="ui_3">ui_total_weight</text>
	</actor_weight_caption>
	<actor_weight x="881" y="736" width="44" height="16">
		<text align="c" font="letterica16"/>
	</actor_weight>
	<actor_weight_max x="925" y="736" width="85" height="16">
		<text align="l" font="letterica16" color="ui_3"/>
	</actor_weight_max>

	<partner_weight_caption x="90" y="738" width="85" height="14">
		<text align="r" font="letterica16" color="ui_3">ui_total_weight</text>
	</partner_weight_caption>
	<partner_weight x="300" y="738" width="45" height="14">
		<text align="l" font="letterica16" color="ui_7"/>
	</partner_weight>

	<!-- partner -->
	<left_delimiter  x="0" y="226" width="341" height="163">
		<texture>ui_inGame2_center_trade_devider</texture>
		<!--trade_caption x="147" y="74" width="60" height="16">
			<text align="l" font="letterica16" color="ui_3">ui_total_price</text>
		</trade_caption-->
		<trade_price x="207"  y="74" width="16" height="16">
			<text align="l" font="letterica16"/>
		</trade_price>
		<trade_weight_max x="257" y="74" width="50" height="16">
			<text align="l" font="letterica16" color="ui_3"/>
		</trade_weight_max>
	</left_delimiter>
	<!-- actor -->
	<right_delimiter x="683" y="226" width="341" height="163">
	    <texture>ui_inGame2_center_trade_devider</texture>
	    <!--trade_caption x="147" y="74" width="60" height="16">
	    	<text align="r" font="letterica16" color="ui_3">ui_total_price</text>
	    </trade_caption-->
	    <trade_price x="207"  y="74" width="50" height="16">
		    <text align="c" font="letterica16"/>
	    </trade_price>
	    <trade_weight_max x="257" y="74" width="50" height="16">
		    <text align="l" font="letterica16" color="ui_3"/>
	    </trade_weight_max>
	</right_delimiter>

	<belt_list_over x="352" y="472" width="59" height="59" dx="65" stretch="0">
		<texture >ui_inGame2_artefact_blocker</texture>
	</belt_list_over>

	<helmet_over x="456" y="11" width="111" height="115" stretch="1">
		<texture >ui_inGame2_helmet_blocker</texture>
	</helmet_over>


  <dragdrop_trash x="0" y="0" width="340" height="768"
    	cell_width="340" cell_height="768" rows_num="1" cols_num="1" a="0"/>

  <dragdrop_bag x="702" y="119" width="306" height="574"
    	cell_width="41" cell_height="41" rows_num="14" cols_num="7"
		unlimited="1" group_similar="1" always_show_scroll="1" condition_progress_bar="1"/>

	<dragdrop_belt x="360" y="480" width="300" height="41"
		cell_width="41" cell_height="41" rows_num="1" cols_num="5"
		cell_sp_x="24" cell_sp_y="0" a="0"/>

	<dragdrop_actor_trade x="703" y="114" width="306" height="164"
		cell_width="41" cell_height="41" rows_num="4" cols_num="7"
		unlimited="1" group_similar="1" always_show_scroll="1" condition_progress_bar="1"/>

	<dragdrop_actor_trade_bag x="703" y="340" width="306" height="369"
		cell_width="41" cell_height="41" rows_num="9" cols_num="7"
		unlimited="1" group_similar="1" always_show_scroll="1" condition_progress_bar="1"/>

	<dragdrop_partner_trade x="21" y="114" width="306" height="164"
	    cell_width="41" cell_height="41" rows_num="4" cols_num="7"
	    unlimited="1" group_similar="1" always_show_scroll="1" condition_progress_bar="1"/>

	<dragdrop_partner_bag x="21" y="340" width="306" height="369"
	    cell_width="41" cell_height="41" rows_num="9" cols_num="7"
	    unlimited="1" group_similar="1" always_show_scroll="1" condition_progress_bar="1"/>

	<dragdrop_deadbody_bag x="20" y="119" width="306" height="574"
	    cell_width="41" cell_height="41" rows_num="14" cols_num="7"
	    unlimited="1" group_similar="1" always_show_scroll="1" condition_progress_bar="1"/>

	<dragdrop_quick_slots x="370" y="407" width="284" height="41"
	    cell_width="41" cell_height="41" a="0" rows_num="1"	cols_num="4"
		cell_sp_x="40" cell_sp_y="0" custom_placement="1"/>

	<trade_buy_button x="14" y="295" width="134" height="26" stretch="1" hint="ui_st_buy_hint">
	    <window_name>trade_buy_button</window_name>
	    <texture>ui_inGame2_inventory_button</texture>
	    <text font="graffiti22" align="c">ui_st_buy</text>
	    <text_color>
	        <e color ="ui_6"/>
	        <t color ="ui_black"/>
	        <d color ="ui_5"/>
	        <h color ="ui_black"/>
	    </text_color>
	</trade_buy_button>

	<trade_sell_button x="697" y="295" width="134" height="26" stretch="1" hint="ui_st_sell_hint">
	    <window_name>trade_sell_button</window_name>
	    <texture>ui_inGame2_inventory_button</texture>
	    <text font="graffiti22" align="c">ui_st_sell</text>
	    <text_color>
	        <e color ="ui_6"/>
	        <t color ="ui_black"/>
	        <d color ="ui_5"/>
	        <h color ="ui_black"/>
	    </text_color>
	</trade_sell_button>

	<takeall_button x="16" y="695" width="312" height="24" stretch="1" hint="ui_st_take_all_hint">
	    <window_name>takeall_button</window_name>
	    <texture>ui_inGame2_big_inventory_button</texture>
	    <text font="graffiti22" align="c">ui_st_take_all</text>
	    <text_color>
	        <e color ="ui_6"/>
	        <t color ="ui_black"/>
	        <d color ="ui_5"/>
	        <h color ="ui_black"/>
	    </text_color>
	</takeall_button>

	<putall_button x="699" y="695" width="312" height="24" stretch="1" hint="ui_st_put_all_hint">
	    <window_name>putall_button</window_name>
	    <texture>ui_inGame2_big_inventory_button</texture>
	    <text font="graffiti22" align="c">ui_st_put_all</text>
	    <text_color>
	        <e color ="ui_6"/>
	        <t color ="ui_black"/>
	        <d color ="ui_5"/>
	        <h color ="ui_black"/>
	    </text_color>
	</putall_button>

	<exit_button x="353" y="736" width="320" height="24" hint="ui_st_exit_hint">
	    <window_name>exit_button</window_name>
	    <texture>ui_inGame2_big_inventory_button</texture>
	    <text font="graffiti22" align="c">ui_inv_exit</text>
	    <text_color>
	        <e color ="ui_6"/>
	        <t color ="ui_black"/>
	        <d color ="ui_5"/>
	        <h color ="ui_black"/>
	    </text_color>
	</exit_button>

	<action_sounds>
	    <snd_open>interface\inv_open</snd_open>
	    <snd_close>interface\inv_close</snd_close>
	    <snd_item_to_slot>interface\inv_slot</snd_item_to_slot>
	    <snd_item_to_belt>interface\inv_belt</snd_item_to_belt>
	    <snd_item_to_ruck>interface\inv_ruck</snd_item_to_ruck>
	    <snd_properties>interface\inv_properties</snd_properties>
	    <snd_drop_item>interface\inv_drop</snd_drop_item>
	    <snd_attach_addon>interface\inv_attach_addon</snd_attach_addon>
	    <snd_detach_addon>interface\inv_detach_addon</snd_detach_addon>
	    <snd_item_use>interface\inv_slot</snd_item_use>
	</action_sounds>

	<hint_wnd x="0" y="0" width="210" height="100">
	    <background x="0" y="0" width="210" height="100">
		    <texture>ui_inGame2_hint_wnd_main_window</texture>
	    </background>
	    <text x="20" y="20" width="190" height="100">
	    	<text font="letterica16" color="ui_6" complex_mode="1" align="l" vert_align="t"/>
	    </text>
	</hint_wnd>

	<actor_state_info x="341" y="539" width="342" height="190">
	    <hint_wnd x="0" y="0" width="210" height="100">
	        <background x="0" y="0" width="210" height="100">
		        <texture>ui_inGame2_hint_wnd_main_window</texture>
	        </background>
	        <text x="20" y="20" width="170" height="100" complex_mode="1">
		        <text font="letterica16" r="170" g="170" b="170" align="l" vert_align="t"/>
	        </text>
	    </hint_wnd>

	    <health_state x="14" y="31" width="214" height="16">
	        <hint_text delay="800">st_ui_health_sensor</hint_text>
	        <state_progress x="0" y="0" width="214" height="16" horz="1" min="0" max="1" pos="0" expression="floor(fltPlayerHealth * 55.0) / 55.0">
	    	    <progress>
	        		<texture r="194" g="8" b="8" a="200">ui_inGame2_inventory_health_bar</texture>
		        </progress>
	        </state_progress>
	    </health_state>

	    <bleeding_state x="238" y="6" width="45" height="45">
	        <hint_text delay="800">st_ui_bleeding_sensor</hint_text>
	        <icon x="0" y="0" width="45" height="45" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
				<texture>ui_inGame2_bleeding_inv_green</texture>
	        </icon>
	        <icon2 x="0" y="0" width="45" height="45" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
				<texture>ui_inGame2_bleeding_inv_yellow</texture>
	        </icon2>
	        <icon3 x="0" y="0" width="45" height="45" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
				<texture>ui_inGame2_bleeding_inv_red</texture>
	        </icon3>
	    </bleeding_state>

	    <radiation_state x="287" y="7" width="45" height="45">
	        <hint_text delay="800">st_ui_main_sensor</hint_text>
	        <icon x="0" y="0" width="45" height="45" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
		        <texture>ui_inGame2_radiation_inv_green</texture>
	        </icon>
	        <icon2 x="0" y="0" width="45" height="45" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
		        <texture>ui_inGame2_radiation_inv_yellow</texture>
	        </icon2>
	        <icon3 x="0" y="0" width="45" height="45" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
		        <texture>ui_inGame2_radiation_inv_red</texture>
	        </icon3>
	    </radiation_state>

	    <radia_sensor x="15" y="72" width="145" height="18">
	        <hint_text delay="800">ui_inv_outfit_radiation_protection</hint_text>
	        <state_progress x="23" y="1" width="122" height="18" horz="1" min="0" max="1" pos="0" 
			expression="floor(fltActorOutfitRadiationProtection + fltActorHelmetRadiationProtection + fltActorBoostRadiationProtection + fltArtefactsRadiationProtection / fltZoneMaxPowerRadiationProtection * 31.0) / 31.0">
		        <progress>
	    		    <texture r="142" g="149" b="149">ui_inGame2_inventory_progress_bar</texture>
	        	</progress>
	        </state_progress>
	    </radia_sensor>

	    <acid_sensor x="15" y="100" width="145" height="18">
	        <hint_text delay="800">ui_inv_outfit_chemical_burn_protection</hint_text>
	        <state_progress x="23" y="1" width="122" height="18" horz="1" min="0" max="1" pos="0" 
			expression="floor(fltActorOutfitChemicalBurnProtection + fltActorHelmetChemicalBurnProtection + fltActorBoostChemicalBurnProtection + fltArtefactsChemicalBurnProtection / fltZoneMaxPowerChemicalBurnProtection * 31.0) / 31.0">
		        <progress>
	    		    <texture r="142" g="149" b="149">ui_inGame2_inventory_progress_bar</texture>
	        	</progress>
	        </state_progress>
	    </acid_sensor>

	    <shock_sensor x="15" y="128" width="145" height="18">
	        <hint_text delay="800">ui_inv_outfit_shock_protection</hint_text>
	        <state_progress x="23" y="1" width="122" height="18" horz="1" min="0" max="1" pos="0" 
			expression="floor(fltActorOutfitShockProtection + fltActorHelmetShockProtection + fltArtefactsShockProtection / fltZoneMaxPowerShockProtection * 31.0) / 31.0">
		        <progress>
	    		    <texture r="142" g="149" b="149">ui_inGame2_inventory_progress_bar</texture>
	        	</progress>
	        </state_progress>
	    </shock_sensor>

	    <fire_sensor x="15" y="156" width="145" height="18">
	        <hint_text delay="800">ui_inv_outfit_burn_protection</hint_text>
	        <state_progress x="24" y="1" width="122" height="18" horz="1" min="0" max="1" pos="0"
			expression="floor(fltActorOutfitBurnProtection + fltActorHelmetBurnProtection + fltArtefactsBurnProtection / fltZoneMaxPowerBurnProtection * 31.0) / 31.0">
		        <progress>
	    		    <texture r="142" g="149" b="149">ui_inGame2_inventory_progress_bar</texture>
		        </progress>
	        </state_progress>
	    </fire_sensor>

	    <psi_sensor x="174" y="72" width="145" height="18">
	        <hint_text delay="800">ui_inv_outfit_telepatic_protection</hint_text>
	        <state_progress x="23" y="1" width="122" height="18" horz="1" min="0" max="1" pos="0"
			expression="floor(fltActorOutfitTelepaticProtection + fltActorHelmetTelepaticProtection + fltActorBoostTelepaticProtection + fltArtefactsTelepaticProtection / fltZoneMaxPowerTelepaticProtection * 31.0) /31.0">
		        <progress>
	    		    <texture r="142" g="149" b="149">ui_inGame2_inventory_progress_bar</texture>
	        	</progress>
	        </state_progress>
	    </psi_sensor>

	    <wound_sensor x="174" y="100" width="145" height="18">
	        <hint_text delay="800">ui_inv_outfit_wound_protection</hint_text>
	        <state_progress x="23" y="1" width="122" height="18" horz="1" min="0" max="1" pos="0"
			expression="floor(fltActorOutfitWoundProtection + fltActorHelmetWoundProtection + fltArtefactsWoundProtection / fltZoneMaxPowerWoundProtection * 31.0) / 31.0">
		        <progress>
	    		    <texture r="142" g="149" b="149">ui_inGame2_inventory_progress_bar</texture>
	        	</progress>
	        </state_progress>
	    </wound_sensor>

	    <fire_wound_sensor x="174" y="128" width="145" height="18">
	        <hint_text delay="800">ui_inv_outfit_fire_wound_protection</hint_text>
	        <icon x="0" y="0" width="18" height="18" magnitude="100">
		        <text align="c" vert_align="c" font="graffiti22" color="ui_7">99</text>
	        </icon>
	        <state_progress x="23" y="1" width="122" height="18" horz="1" min="0" max="1" pos="0">
		        <progress>
	    		    <texture r="142" g="149" b="149">ui_inGame2_inventory_progress_bar</texture>
	        	</progress>
	        </state_progress>
	    </fire_wound_sensor>

	    <power_sensor x="174" y="156" width="145" height="18">
	        <hint_text delay="800">ui_inv_outfit_power_restore</hint_text>
	        <state_progress x="23" y="1" width="122" height="18" horz="1" min="0" max="1" pos="0" expression="floor(fltPlayerRestoreSpeed * 31.0) / 31.0">
		        <progress>
	    		    <texture r="142" g="149" b="149">ui_inGame2_inventory_progress_bar</texture>
	        	</progress>
	        </state_progress>
	    </power_sensor>
	</actor_state_info>
</w>
