init
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69
gamedata/configs/game_global.ltx
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69
gamedata/configs/game_global.ltx
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[actor_item]
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bolt_item = bolt
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pda_item = device_pda
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[pda_map]
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hand_spot_icon_xml_section = treasure; override engine pda hand spot icon xml section
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[night_vision]
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night_vision_section = night_vision_base
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night_vision_animator = nvs_animator
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[headlamp]
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headlamp_animator = nvs_animator
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[glass_mask]
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clearmask_animator = clear_gasmask_animator
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[quick_kick]
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quick_kick_animator = knife_kick_animator
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[mutant_kicks]
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burer_kick_animator = burer_kick_animator_hud
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front_kick_animator = boar_front_kick_animator_hud
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back_kick_animator = boar_back_kick_animator_hud
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[render]
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default_wallmark = explosion_marks
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[sound_events]
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screenshot = device\torch_click
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[callbacks]
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; IX-Ray
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OnSkipKillActor = xr_effects.enable_ui
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; IX-Ray Clear Sky
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;OnStartAttack = sim_combat.start_attack
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; Call of Chernobyl
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;OnCanTake = _G.CInventoryBox_CanTake
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;OnInvBoxCanTakeItem = _G.CInventoryBox_OnInvBoxCanTakeItem
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;OnInvBoxCanPlaceItem = _G.CInventoryBox_OnInvBoxCanPlaceItem
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;OnBeforeHit = _G.CActor__BeforeHitCallback
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;OnUnregister = _G.CSE_ALifeDynamicObject_on_unregister
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;OnInventoryEat = _G.CInventory__eat
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;OnBeforeChangeLevel = _G.CALifeUpdateManager__on_before_change_level
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;OnItemDropped = actor_menu_inventory.CUIActorMenu_OnItemDropped
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;OnItemFocusReceive = actor_menu_inventory.CUIActorMenu_OnItemFocusReceive
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;OnItemFocusLost = actor_menu_inventory.CUIActorMenu_OnItemFocusLost
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;OnCanMoveToPartner = actor_menu_inventory.CUIActorMenu_CanMoveToPartner
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;OnItemAvailableToTrade = actor_menu_inventory.CInventory_ItemAvailableToTrade
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;OnPropertyBoxClicked = pda.property_box_clicked
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;OnPropertyBoxAddProperties = pda.property_box_add_properties
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;OnSetActiveSubdialog = pda.set_active_subdialog
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;OnGetRankingsArraySize = pda.get_rankings_array_size
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;OnKeyPress = level_input.on_key_press
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;OnGetVisibleValue = visual_memory_manager.get_visible_value
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;OnUpdateBestWeapon = ai_stalker.update_best_weapon
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; Improved Weapon Pack
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;OnZoneTouch = _G.CZone_Touch
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; GUNSLINGER Mod
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;OnCanDisassembleItem = inventory_upgrades.gunsl_can_disassemble_item
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;OnQuestionDisassembleItem = inventory_upgrades.gunsl_question_disassemble_item
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;OnEffectDisassemble = inventory_upgrades.gunsl_effect_disassemble
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; 2055
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; OnSaveStatus = mod_saves.GetStatus
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