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501
gamedata/configs/text/fra/ui_st_other.xml
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501
gamedata/configs/text/fra/ui_st_other.xml
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<?xml version="1.0" encoding="windows-1251" ?>
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<string_table>
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<string id="Btn_Cancel">
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<text>Annuler</text>
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</string>
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<string id="Btn_No">
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<text>Non</text>
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</string>
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<string id="Btn_OK">
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<text>OK</text>
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</string>
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<string id="Btn_Yes">
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<text>Oui</text>
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</string>
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<string id="bad">
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<text>Mauvais</text>
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</string>
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<string id="enemy">
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<text>Ennemi</text>
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</string>
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<string id="excellent">
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<text>Excellent</text>
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</string>
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<string id="experienced">
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<text>Expérimenté</text>
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</string>
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<string id="friendly">
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<text>Ami</text>
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</string>
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<string id="global_map">
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<text>Carte de la Zone</text>
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</string>
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<string id="good">
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<text>Bon</text>
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</string>
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<string id="indifferent">
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<text>Indifférent</text>
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</string>
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<string id="master">
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<text>Maître</text>
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</string>
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<string id="mm_mp_pda_hunt">
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<text>Bonus PDA</text>
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</string>
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<string id="mp_only_one_voting">
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<text>Un seul vote actif autorisé.</text>
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</string>
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<string id="neutral">
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<text>Neutre</text>
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</string>
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<string id="novice">
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<text>Débutant</text>
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</string>
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<string id="st_game">
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<text>Partie</text>
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</string>
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<string id="st_item_used">
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<text>Utilisé</text>
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</string>
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<string id="st_level">
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<text>Niveau</text>
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</string>
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<string id="st_loading_ai_objects">
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<text>Chargement des objets IA</text>
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</string>
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<string id="st_loading_alife_simulator">
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<text>Serveur : chargement du simulateur A-life</text>
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</string>
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<string id="st_loading_cform">
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<text>Chargement de CFORM</text>
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</string>
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<string id="st_loading_details">
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<text>Chargement des détails</text>
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</string>
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<string id="st_loading_geometry">
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<text>Chargement de la géométrie</text>
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</string>
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<string id="st_loading_saved_game">
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<text>Chargement de la sauvegarde</text>
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</string>
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<string id="st_loading_sectors_portals">
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<text>Chargement des secteurs et portails</text>
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</string>
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<string id="st_loading_shaders">
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<text>Chargement des shaders</text>
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</string>
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<string id="st_loading_spatial_db">
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<text>Chargement de spatial-DB</text>
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</string>
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<string id="st_loading_textures">
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<text>Chargement des textures</text>
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</string>
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<string id="st_mp_direct_ip">
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<text>IP direct</text>
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</string>
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<string id="st_no_active_task">
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<text>Aucune mission en cours</text>
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</string>
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<string id="st_not_enough_money">
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<text>Fonds insuffisants</text>
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</string>
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<string id="st_not_enough_money_npc">
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<text>Le PNJ n'a pas assez d'argent.</text>
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</string>
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<string id="st_opening_stream">
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<text>Ouverture du stream</text>
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</string>
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<string id="st_prefetching_objects">
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<text>Prélecture des objets</text>
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</string>
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<string id="st_rubles">
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<text>roubles.</text>
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</string>
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<string id="st_server_connecting">
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<text>SERVEUR : connexion en cours</text>
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</string>
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<string id="st_server_starting">
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<text>SERVEUR : démarrage en cours</text>
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</string>
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<string id="st_validating_cdkey">
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<text>Validation du numéro de série</text>
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</string>
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<string id="st_video">
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<text>Graphismes</text>
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</string>
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<string id="terrible">
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<text>Terrible</text>
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</string>
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<string id="ui_inv_repair">
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<text>Réparer</text>
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</string>
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<string id="ui_st_cant_run_r2">
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<text>Vous ne pouvez pas exécuter Rendu 2 sur votre PC.</text>
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</string>
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<string id="ui_st_community">
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<text>Faction</text>
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</string>
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<string id="ui_st_conn_cdkey_disabled">
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<text>Erreur de connexion : votre numéro de série n'est pas activé. Contactez le service client.</text>
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</string>
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<string id="ui_st_conn_cdkey_in_use">
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<text>Erreur de connexion : numéro de série déjà utilisé.</text>
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</string>
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<string id="ui_st_conn_cdkey_invalid">
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<text>Erreur de connexion : numéro de série non valide.</text>
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</string>
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<string id="ui_st_conn_invalid_host">
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<text>Erreur de connexion : hôte non valide</text>
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</string>
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<string id="ui_st_conn_invalid_pass">
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<text>Erreur de connexion : mot de passe non valide</text>
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</string>
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<string id="ui_st_conn_new_patch">
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<text>Nouvelle mise à jour disponible.\n Version : %s\n Emplacement :%s\nTélécharger maintenant ?</text>
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</string>
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<string id="ui_st_conn_no_new_patch">
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<text>Aucune nouvelle mise à jour disponible</text>
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</string>
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<string id="ui_st_conn_rejected_server">
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<text>Erreur de connexion : connexion rejetée par le serveur</text>
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</string>
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<string id="ui_st_conn_sess_full">
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<text>Erreur de connexion : serveur plein</text>
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</string>
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<string id="ui_st_conn_version_differs">
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<text>Erreur de connexion : version différente</text>
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</string>
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<string id="ui_st_connecting_to_masterserver">
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<text>Connexion au serveur principal en cours</text>
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</string>
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<string id="ui_st_days">
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<text>Jour(s)</text>
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</string>
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<string id="ui_st_error">
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<text>Erreur</text>
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</string>
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<string id="ui_st_error_loading">
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<text>Erreur de chargement</text>
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</string>
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<string id="ui_st_file_exist_owerwrite_q">
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<text>Il existe déjà un fichier du même nom. Voulez-vous l'écraser ?</text>
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</string>
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<string id="ui_st_file_name_is_empty">
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<text>Le nom de fichier est vide.</text>
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</string>
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<string id="ui_st_hours">
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<text>Heure(s)</text>
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</string>
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<string id="ui_st_kicked_by_battleye">
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<text>Déconnecté par le système de protection BattleEye :</text>
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</string>
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<string id="ui_st_kicked_by_server">
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<text>Déconnecté. Raison :</text>
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</string>
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<string id="ui_st_leave">
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<text>Quitter</text>
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</string>
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<string id="ui_st_load_game_confirm">
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<text>Le chargement entraînera la perte des données non sauvegardées. Continuer ?</text>
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</string>
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<string id="ui_st_mins">
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<text>min.</text>
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</string>
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<string id="ui_st_months">
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<text>mois</text>
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</string>
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<string id="ui_st_opponent_items">
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<text>Sac à dos</text>
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</string>
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<string id="ui_st_params">
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<text>Paramètres</text>
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</string>
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<string id="ui_st_patch_download_error">
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<text>Téléchargement de la mise à jour impossible.</text>
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</string>
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<string id="ui_st_patch_download_success">
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<text>Téléchargement de la mise à jour terminé. Voulez-vous l'installer ?</text>
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</string>
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<string id="ui_st_price">
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<text>Prix</text>
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</string>
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<string id="ui_st_rank">
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<text>Rang</text>
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</string>
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<string id="ui_st_relation">
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<text>Attitude</text>
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</string>
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<string id="ui_st_reputation">
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<text>Réputation</text>
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</string>
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<string id="ui_st_secs">
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<text>sec.</text>
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</string>
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<string id="ui_st_select_one_map">
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<text>Sélectionnez au moins une carte</text>
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</string>
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<string id="ui_st_take_all">
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<text>Tout prendre</text>
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</string>
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<string id="ui_st_time_remains">
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<text>Temps restant</text>
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</string>
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<string id="ui_st_voting_disabled">
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<text>Échec du vote !</text>
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</string>
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<string id="ui_st_want_to_leave_game_q">
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<text>Voulez-vous vraiment quitter le jeu ?</text>
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</string>
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<string id="ui_total_price">
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<text>Total</text>
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</string>
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<string id="very_bad">
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<text>très nég.</text>
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</string>
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<string id="very_good">
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<text>très posit.</text>
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</string>
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<string id="veteran">
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<text>Vétéran</text>
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</string>
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<string id="ui_st_inv_repair">
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<text>Réparer</text>
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</string>
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<string id="ui_repair_button_hint">
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<text>Réparer l'objet sélectionné</text>
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</string>
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<string id="st_key_notbinded">
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<text>...</text>
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</string>
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<string id="st_save_uni_travel_generic">
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<text>en déplacement dans un secteur donné</text>
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</string>
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<string id="st_save_uni_travel_zat_to_jup">
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<text>en route pour Yanov depuis Zaton</text>
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</string>
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<string id="st_save_uni_travel_zat_to_pri">
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<text>en route pour Pripyat depuis Zaton</text>
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</string>
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<string id="st_save_uni_travel_jup_to_zat">
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<text>en route pour Zaton depuis Yanov</text>
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</string>
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<string id="st_save_uni_travel_jup_to_pri">
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<text>en route pour Pripyat depuis Yanov</text>
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</string>
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<string id="st_save_uni_travel_pri_to_zat">
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<text>en route pour Zaton depuis Pripyat</text>
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</string>
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<string id="st_save_uni_travel_pri_to_jup">
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<text>en route pour Yanov depuis Pripyat</text>
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</string>
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<string id="st_save_uni_pri_to_labx8">
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<text>en route pour le labo X8 depuis Pripyat</text>
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</string>
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<string id="st_save_uni_labx8_to_pri">
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<text>en route pour Pripyat depuis le labo X8</text>
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</string>
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<string id="st_save_uni_surge_start">
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<text>émission</text>
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</string>
|
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<string id="st_save_zat_a1_game_start">
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<text>début de la partie</text>
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</string>
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<string id="st_save_zat_a2_reached_skadovsk">
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<text>arrivée au Skadovsk</text>
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</string>
|
||||
<string id="st_save_jup_b9_searched_heli_1">
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<text>Stingray 1 examiné</text>
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</string>
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<string id="st_save_zat_b100_searched_heli_2">
|
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<text>Stingray 2 examiné</text>
|
||||
</string>
|
||||
<string id="st_save_zat_b28_searched_heli_3">
|
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<text>Stingray 3 examiné</text>
|
||||
</string>
|
||||
<string id="st_save_jup_b8_searched_heli_4">
|
||||
<text>Stingray 4 examiné</text>
|
||||
</string>
|
||||
<string id="st_save_zat_b101_searched_heli_5">
|
||||
<text>Stingray 5 examiné</text>
|
||||
</string>
|
||||
<string id="st_save_zat_b18_noah_showed_teleport">
|
||||
<text>en route pour le plateau du sud</text>
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||||
</string>
|
||||
<string id="st_save_jup_b217_arrived_to_jup">
|
||||
<text>arrivée à Yanov</text>
|
||||
</string>
|
||||
<string id="st_save_jup_a9_got_underpass_docs">
|
||||
<text>route de Pripyat trouvée</text>
|
||||
</string>
|
||||
<string id="st_save_jup_b15_drunk_with_zulu">
|
||||
<text>Zulu rejoint le groupe</text>
|
||||
</string>
|
||||
<string id="st_save_jup_a10_gonna_return_debt">
|
||||
<text>dette de Vano remboursée</text>
|
||||
</string>
|
||||
<string id="st_save_jup_b218_vano_in_squad">
|
||||
<text>Vano rejoint le groupe</text>
|
||||
</string>
|
||||
<string id="st_save_jup_b206_got_anomalous_plant">
|
||||
<text>plante anormale récupérée</text>
|
||||
</string>
|
||||
<string id="st_save_jup_b218_sokolov_in_squad">
|
||||
<text>Sokolov rejoint le groupe</text>
|
||||
</string>
|
||||
<string id="st_save_jup_b218_strider_in_squad">
|
||||
<text>Arpenteur rejoint le groupe</text>
|
||||
</string>
|
||||
<string id="st_save_jup_b218_travel_jup_to_pas">
|
||||
<text>groupe constitué</text>
|
||||
</string>
|
||||
<string id="st_save_pas_b400_underpass_start">
|
||||
<text>arrivée au tunnel</text>
|
||||
</string>
|
||||
<string id="st_save_uni_travel_pas_to_pri">
|
||||
<text>arrivée à Pripyat</text>
|
||||
</string>
|
||||
<string id="st_save_pri_a16_arrived_to_pri">
|
||||
<text>militaires localisés</text>
|
||||
</string>
|
||||
<string id="st_save_pri_a17_hospital_start">
|
||||
<text>arme non identifiée récupérée</text>
|
||||
</string>
|
||||
<string id="st_save_pri_a20_found_dead_recon">
|
||||
<text>unité de reconnaissance trouvée</text>
|
||||
</string>
|
||||
<string id="st_save_pri_a18_met_reinforcement">
|
||||
<text>arrivée des renforts</text>
|
||||
</string>
|
||||
<string id="st_save_pri_a18_searched_antenna">
|
||||
<text>"antenne" examinée</text>
|
||||
</string>
|
||||
<string id="st_save_pri_a21_approached_mad_sentry">
|
||||
<text>sentinelle disparue retrouvée</text>
|
||||
</string>
|
||||
<string id="st_save_pri_a21_killed_controller">
|
||||
<text>contrôleur près de la sentinelle tué</text>
|
||||
</string>
|
||||
<string id="st_save_zat_a23_entered_test_center">
|
||||
<text>accès à l'atelier de test</text>
|
||||
</string>
|
||||
<string id="st_save_zat_a23_got_gauss_docs">
|
||||
<text>documentation du fusil Gauss trouvé</text>
|
||||
</string>
|
||||
<string id="st_save_pri_a22_found_dead_squad">
|
||||
<text>cadavre de combattant trouvé</text>
|
||||
</string>
|
||||
<string id="st_save_pri_a25_gonna_place_explosive">
|
||||
<text>entrée dans l'école maternelle</text>
|
||||
</string>
|
||||
<string id="st_save_pri_a25_freed_medic">
|
||||
<text>infirmier de l'armée sauvé</text>
|
||||
</string>
|
||||
<string id="st_save_pri_a28_talked_with_ssu">
|
||||
<text>communication avec le QG rétablie</text>
|
||||
</string>
|
||||
<string id="st_save_pri_a28_evacutaion_start">
|
||||
<text>Début de l'évacuation de Pripyat</text>
|
||||
</string>
|
||||
<string id="st_save_pri_a28_evacuation_end">
|
||||
<text>hélicoptères sur zone</text>
|
||||
</string>
|
||||
<string id="st_save_uni_zone_to_reality">
|
||||
<text>évacuation terminée</text>
|
||||
</string>
|
||||
<string id="st_save_jup_b209_placed_mutant_scanner">
|
||||
<text>détecteur de mutants</text>
|
||||
</string>
|
||||
<string id="st_save_jup_a12_gave_artefact_for_hostage">
|
||||
<text>rançon payée</text>
|
||||
</string>
|
||||
<string id="st_save_jup_a12_met_with_liberators">
|
||||
<text>otage libéré</text>
|
||||
</string>
|
||||
<string id="st_save_jup_b6_arrived_to_ash_heap">
|
||||
<text>relevés de l'anomalie Tas de cendres</text>
|
||||
</string>
|
||||
<string id="st_save_jup_b6_arrived_to_fen">
|
||||
<text>relevés de l'anomalie Plavni</text>
|
||||
</string>
|
||||
<string id="st_save_zat_b38_met_with_grouse">
|
||||
<text>nid de sangsues</text>
|
||||
</string>
|
||||
<string id="st_save_jup_b19_arrived_to_kopachy">
|
||||
<text>envoyé à Kopachy</text>
|
||||
</string>
|
||||
<string id="st_save_zat_b40_warned_by_mercs">
|
||||
<text>abords de la station de traitement des déchets</text>
|
||||
</string>
|
||||
<string id="st_save_zat_b7_met_with_robbers">
|
||||
<text>stalkers touchés</text>
|
||||
</string>
|
||||
<string id="st_save_zat_b33_got_container">
|
||||
<text>conteneur trouvé dans la planque</text>
|
||||
</string>
|
||||
<string id="st_save_zat_b106_arrived_to_chimera_lair">
|
||||
<text>chasse à la chimère</text>
|
||||
</string>
|
||||
<string id="st_save_jup_b16_passed_labyrinth">
|
||||
<text>Oasis trouvé</text>
|
||||
</string>
|
||||
<string id="st_save_pri_b35_ready_to_snipe">
|
||||
<text>Opération Mise à mort lancée</text>
|
||||
</string>
|
||||
<string id="st_save_jup_b1_entered_railroad_tunnel">
|
||||
<text>recherche de la source des émissions psi</text>
|
||||
</string>
|
||||
<string id="st_save_jup_b47_got_admin_docs">
|
||||
<text>documents administratifs</text>
|
||||
</string>
|
||||
<string id="st_save_zat_b103_warned_by_mercs">
|
||||
<text>abords des ateliers du poste électrique</text>
|
||||
</string>
|
||||
<string id="st_save_zat_b5_met_with_others">
|
||||
<text>rencontre près du poste des rangers</text>
|
||||
</string>
|
||||
<string id="st_save_jup_b207_arrived_to_duty_depot">
|
||||
<text>entrepôt du Devoir</text>
|
||||
</string>
|
||||
<string id="st_save_zat_b14_got_altered_wheel">
|
||||
<text>source de l'étrange lueur découverte</text>
|
||||
</string>
|
||||
<string id="st_save_pri_b301_arrived_to_help_zulu">
|
||||
<text>Zulu trouvé</text>
|
||||
</string>
|
||||
<string id="st_save_zat_b42_arrived_to_controler_lair">
|
||||
<text>grotte dangereuse</text>
|
||||
</string>
|
||||
<string id="ui_st_upgrade">
|
||||
<text>Réparations/modifications</text>
|
||||
</string>
|
||||
<string id="ui_st_buy">
|
||||
<text>Acheter</text>
|
||||
</string>
|
||||
<string id="ui_st_sell">
|
||||
<text>Vendre</text>
|
||||
</string>
|
||||
<string id="ui_st_trade">
|
||||
<text>Échanger</text>
|
||||
</string>
|
||||
<string id="ui_st_exit_hint">
|
||||
<text>Fermer la fenêtre ($$ACTION_USE$$)</text>
|
||||
</string>
|
||||
<string id="ui_st_trade_hint">
|
||||
<text>Ouvrir la fenêtre Échanger ($$ACTION_SPRINT_TOGGLE$$)</text>
|
||||
</string>
|
||||
<string id="ui_st_upgrade_hint">
|
||||
<text>Ouvrir la fenêtre Réparations/modifications ($$ACTION_SPRINT_TOGGLE$$)</text>
|
||||
</string>
|
||||
<string id="ui_st_take_all_hint">
|
||||
<text>Placer tous les objets dans le sac à dos ($$ACTION_SPRINT_TOGGLE$$)</text>
|
||||
</string>
|
||||
<string id="ui_st_buy_hint">
|
||||
<text>Acheter les objets sélectionnés</text>
|
||||
</string>
|
||||
<string id="ui_st_sell_hint">
|
||||
<text>Vendre les objets sélectionnés</text>
|
||||
</string>
|
||||
<string id="st_save_pri_a28_evacuation_heli">
|
||||
<text>décollage des hélicoptères d'évacuation</text>
|
||||
</string>
|
||||
</string_table>
|
||||
Loading…
Add table
Add a link
Reference in a new issue