init
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49
gamedata/scripts/ixray_global.script
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49
gamedata/scripts/ixray_global.script
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math.randomseed(time_global())
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_G.isMarshal = marshal ~= nil
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_G.isLfs = lfs ~= nil
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_G.bit_and = bit.band
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_G.bit_or = bit.bor
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_G.bit_xor = bit.bxor
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_G.bit_not = bit.bnot
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--// Some X-Ray block
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_G.DebugLog = false
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_G.log = function (str)
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if DebugLog then
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SemiLog(str)
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end
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if DebuggerMode then
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LuaPanda.printToVSCode(str,1,2)
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end
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end
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function register(object_factory)
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class_registrator.cs_register(object_factory, "CCar", "se_car.se_car", "SCRPTCAR", "car_s")
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end
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_G.convert_class_name = function(obj)
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if obj then
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local name = class_info(obj).name
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if name == "game_object" then
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return "client"
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else
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return "server"
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end
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else
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return "nil"
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end
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end
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_G.g_EnablePrintfXRScript = false
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-- используется для выявления сигнатур функций которые заложены в xr_conditions
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_G.printf_xrscript = function(fmt, ...)
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if g_EnablePrintfXRScript then
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log(debug.traceback(1))
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printf(fmt, ...)
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end
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end
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