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gamedata/scripts/se_item.script
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512
gamedata/scripts/se_item.script
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local registred_items = {}
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-- Outfits ---------------------------------------------------------------------
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class "se_outfit" (cse_alife_item_custom_outfit)
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function se_outfit:__init (section) super (section)
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self.secret_item = false
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end
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function se_outfit:on_register()
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cse_alife_item_custom_outfit.on_register( self )
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-- Проверяем кастомдату обьекта на наличие стори айди.
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story_objects.check_spawn_ini_for_story_id(self)
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-- Собираем статистику по предметам.
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if registred_items[self:section_name()] == nil then
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registred_items[self:section_name()] = 1
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else
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registred_items[self:section_name()] = registred_items[self:section_name()] + 1
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end
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self.secret_item = treasure_manager.get_treasure_manager():register_item(self)
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end
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function se_outfit:on_unregister()
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--' Отрегистрация в таскменеджере
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unregister_story_object_by_id(self.id)
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cse_alife_item_custom_outfit.on_unregister( self )
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end
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function se_outfit:can_switch_online()
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if(self.secret_item) then
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return false
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end
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return cse_alife_item_custom_outfit.can_switch_online(self)
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end
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class "se_helmet" (cse_alife_item_helmet)
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function se_helmet:__init (section) super (section)
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self.secret_item = false
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end
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function se_helmet:on_register()
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cse_alife_item_helmet.on_register( self )
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-- Проверяем кастомдату обьекта на наличие стори айди.
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story_objects.check_spawn_ini_for_story_id(self)
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-- Собираем статистику по предметам.
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if registred_items[self:section_name()] == nil then
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registred_items[self:section_name()] = 1
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else
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registred_items[self:section_name()] = registred_items[self:section_name()] + 1
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end
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self.secret_item = treasure_manager.get_treasure_manager():register_item(self)
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end
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function se_helmet:on_unregister()
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--' Отрегистрация в таскменеджере
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unregister_story_object_by_id(self.id)
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cse_alife_item_helmet.on_unregister( self )
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end
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function se_helmet:can_switch_online()
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if(self.secret_item) then
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return false
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end
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return cse_alife_item_helmet.can_switch_online(self)
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end
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-- Weapons ---------------------------------------------------------------------
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class "se_weapon" (cse_alife_item_weapon)
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function se_weapon:__init (section) super (section)
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self.secret_item = false
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end
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function se_weapon:on_register()
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cse_alife_item_weapon.on_register( self )
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-- Проверяем кастомдату обьекта на наличие стори айди.
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story_objects.check_spawn_ini_for_story_id(self)
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-- Собираем статистику по предметам.
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if registred_items[self:section_name()] == nil then
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registred_items[self:section_name()] = 1
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else
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registred_items[self:section_name()] = registred_items[self:section_name()] + 1
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end
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self.secret_item = treasure_manager.get_treasure_manager():register_item(self)
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end
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function se_weapon:on_unregister()
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--' Отрегистрация в таскменеджере
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unregister_story_object_by_id(self.id)
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cse_alife_item_weapon.on_unregister( self )
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end
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function se_weapon:can_switch_online()
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if(self.secret_item) then
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return false
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end
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return cse_alife_item_weapon.can_switch_online(self)
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end
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class "se_weapon_shotgun" (cse_alife_item_weapon_shotgun)
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function se_weapon_shotgun:__init (section) super (section)
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self.secret_item = false
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end
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function se_weapon_shotgun:on_register()
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cse_alife_item_weapon_shotgun.on_register( self )
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-- Проверяем кастомдату обьекта на наличие стори айди.
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story_objects.check_spawn_ini_for_story_id(self)
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-- Собираем статистику по предметам.
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if registred_items[self:section_name()] == nil then
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registred_items[self:section_name()] = 1
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else
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registred_items[self:section_name()] = registred_items[self:section_name()] + 1
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end
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self.secret_item = treasure_manager.get_treasure_manager():register_item(self)
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end
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function se_weapon_shotgun:on_unregister()
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--' Отрегистрация в таскменеджере
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unregister_story_object_by_id(self.id)
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cse_alife_item_weapon_shotgun.on_unregister( self )
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end
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function se_weapon_shotgun:can_switch_online()
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if(self.secret_item) then
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return false
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end
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return cse_alife_item_weapon_shotgun.can_switch_online(self)
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end
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class "se_weapon_automatic_shotgun" (cse_alife_item_weapon_auto_shotgun)
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function se_weapon_automatic_shotgun:__init (section) super (section)
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self.secret_item = false
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end
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function se_weapon_automatic_shotgun:on_register()
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cse_alife_item_weapon_auto_shotgun.on_register( self )
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-- Проверяем кастомдату обьекта на наличие стори айди.
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story_objects.check_spawn_ini_for_story_id(self)
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-- Собираем статистику по предметам.
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if registred_items[self:section_name()] == nil then
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registred_items[self:section_name()] = 1
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else
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registred_items[self:section_name()] = registred_items[self:section_name()] + 1
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end
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self.secret_item = treasure_manager.get_treasure_manager():register_item(self)
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end
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function se_weapon_automatic_shotgun:on_unregister()
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--' Отрегистрация в таскменеджере
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unregister_story_object_by_id(self.id)
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cse_alife_item_weapon_auto_shotgun.on_unregister( self )
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end
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function se_weapon_automatic_shotgun:can_switch_online()
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if(self.secret_item) then
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return false
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end
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return cse_alife_item_weapon_auto_shotgun.can_switch_online(self)
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end
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class "se_weapon_magazined" (cse_alife_item_weapon_magazined)
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function se_weapon_magazined:__init (section) super (section)
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self.secret_item = false
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end
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function se_weapon_magazined:on_register()
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cse_alife_item_weapon_magazined.on_register( self )
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-- Проверяем кастомдату обьекта на наличие стори айди.
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story_objects.check_spawn_ini_for_story_id(self)
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-- Собираем статистику по предметам.
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if registred_items[self:section_name()] == nil then
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registred_items[self:section_name()] = 1
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else
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registred_items[self:section_name()] = registred_items[self:section_name()] + 1
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end
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self.secret_item = treasure_manager.get_treasure_manager():register_item(self)
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end
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function se_weapon_magazined:on_unregister()
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--' Отрегистрация в таскменеджере
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unregister_story_object_by_id(self.id)
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cse_alife_item_weapon_magazined.on_unregister( self )
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end
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function se_weapon_magazined:can_switch_online()
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if(self.secret_item) then
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return false
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end
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return cse_alife_item_weapon_magazined.can_switch_online(self)
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end
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class "se_weapon_magazined_w_gl" (cse_alife_item_weapon_magazined_w_gl)
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function se_weapon_magazined_w_gl:__init (section) super (section)
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self.secret_item = false
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end
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function se_weapon_magazined_w_gl:on_register()
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cse_alife_item_weapon_magazined_w_gl.on_register( self )
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-- Проверяем кастомдату обьекта на наличие стори айди.
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story_objects.check_spawn_ini_for_story_id(self)
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-- Собираем статистику по предметам.
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if registred_items[self:section_name()] == nil then
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registred_items[self:section_name()] = 1
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else
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registred_items[self:section_name()] = registred_items[self:section_name()] + 1
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end
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self.secret_item = treasure_manager.get_treasure_manager():register_item(self)
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end
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function se_weapon_magazined_w_gl:on_unregister()
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--' Отрегистрация в таскменеджере
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unregister_story_object_by_id(self.id)
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cse_alife_item_weapon_magazined_w_gl.on_unregister( self )
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end
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function se_weapon_magazined_w_gl:can_switch_online()
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if(self.secret_item) then
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return false
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end
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return cse_alife_item_weapon_magazined_w_gl.can_switch_online(self)
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end
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-- Items -----------------------------------------------------------------------
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class "se_item" (cse_alife_item)
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function se_item:__init (section) super (section)
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self.secret_item = false
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end
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function se_item:on_register()
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cse_alife_item.on_register( self )
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-- Проверяем кастомдату обьекта на наличие стори айди.
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story_objects.check_spawn_ini_for_story_id(self)
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-- Собираем статистику по предметам.
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if registred_items[self:section_name()] == nil then
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registred_items[self:section_name()] = 1
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else
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registred_items[self:section_name()] = registred_items[self:section_name()] + 1
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end
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self.secret_item = treasure_manager.get_treasure_manager():register_item(self)
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end
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function se_item:on_unregister()
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--' Отрегистрация в таскменеджере
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unregister_story_object_by_id(self.id)
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cse_alife_item.on_unregister( self )
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end
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function se_item:can_switch_online()
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if(self.secret_item) then
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return false
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end
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return cse_alife_item.can_switch_online(self)
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end
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class "se_item_torch" (cse_alife_item_torch)
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function se_item_torch:__init (section) super (section)
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self.secret_item = false
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end
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function se_item_torch:on_register()
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cse_alife_item_torch.on_register( self )
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-- Проверяем кастомдату обьекта на наличие стори айди.
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story_objects.check_spawn_ini_for_story_id(self)
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-- Собираем статистику по предметам.
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if registred_items[self:section_name()] == nil then
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registred_items[self:section_name()] = 1
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else
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registred_items[self:section_name()] = registred_items[self:section_name()] + 1
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end
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self.secret_item = treasure_manager.get_treasure_manager():register_item(self)
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end
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function se_item_torch:on_unregister()
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--' Отрегистрация в таскменеджере
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unregister_story_object_by_id(self.id)
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cse_alife_item_torch.on_unregister( self )
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end
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function se_item_torch:can_switch_online()
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if(self.secret_item) then
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return false
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end
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return cse_alife_item_torch.can_switch_online(self)
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end
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--' ФИзобъекты
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class "se_physic" (cse_alife_object_physic)
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function se_physic:__init (section) super (section)
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self.secret_item = false
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end
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function se_physic:on_register()
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cse_alife_object_physic.on_register(self)
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-- Проверяем кастомдату обьекта на наличие стори айди.
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story_objects.check_spawn_ini_for_story_id(self)
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self.secret_item = treasure_manager.get_treasure_manager():register_item(self)
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end
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function se_physic:on_unregister()
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unregister_story_object_by_id(self.id)
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cse_alife_object_physic.on_unregister(self)
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end
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function se_physic:keep_saved_data_anyway()
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return true
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end
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function se_physic:can_switch_online()
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if(self.secret_item) then
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return false
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end
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return cse_alife_object_physic.can_switch_online(self)
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end
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class "se_lamp" (cse_alife_object_hanging_lamp)
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function se_lamp:__init (section) super (section)
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self.secret_item = false
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end
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function se_lamp:on_register()
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cse_alife_object_hanging_lamp.on_register(self)
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-- Проверяем кастомдату обьекта на наличие стори айди.
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story_objects.check_spawn_ini_for_story_id(self)
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self.secret_item = treasure_manager.get_treasure_manager():register_item(self)
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end
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function se_lamp:on_unregister()
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unregister_story_object_by_id(self.id)
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cse_alife_object_hanging_lamp.on_unregister(self)
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end
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function se_lamp:keep_saved_data_anyway()
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return true
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end
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function se_lamp:can_switch_online()
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if(self.secret_item) then
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return false
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end
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return cse_alife_object_hanging_lamp.can_switch_online(self)
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end
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-- AMMO ------------------------------------------------------------------------
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class "se_ammo" (cse_alife_item_ammo)
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function se_ammo:__init (section) super (section)
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self.secret_item = false
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end
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function se_ammo:on_register()
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cse_alife_item_ammo.on_register( self )
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-- Проверяем кастомдату обьекта на наличие стори айди.
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story_objects.check_spawn_ini_for_story_id(self)
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self.secret_item = treasure_manager.get_treasure_manager():register_item(self)
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end
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function se_ammo:on_unregister()
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unregister_story_object_by_id(self.id)
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cse_alife_item_ammo.on_unregister(self)
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end
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function se_ammo:can_switch_online()
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if(self.secret_item) then
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return false
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end
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return cse_alife_item_ammo.can_switch_online(self)
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end
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-- IX-Ray START
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function se_ammo:keep_saved_data_anyway()
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return false
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end
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-- IX-Ray END
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-- GRENADES --------------------------------------------------------------------------------------------------------------------------
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class "se_grenade" (cse_alife_item_grenade)
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function se_grenade:__init (section) super (section)
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self.secret_item = false
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end
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function se_grenade:on_register()
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cse_alife_item_grenade.on_register( self )
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-- Проверяем кастомдату обьекта на наличие стори айди.
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story_objects.check_spawn_ini_for_story_id(self)
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self.secret_item = treasure_manager.get_treasure_manager():register_item(self)
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end
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function se_grenade:on_unregister()
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unregister_story_object_by_id(self.id)
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cse_alife_item_grenade.on_unregister(self)
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end
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function se_grenade:can_switch_online()
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if(self.secret_item) then
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return false
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end
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return cse_alife_item_grenade.can_switch_online(self)
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end
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-- EATEBLE ---------------------------------------------------------------------------------------------------------------------------
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class "se_eatable" (cse_alife_item)
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function se_eatable:__init (section) super (section)
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self.secret_item = false
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end
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function se_eatable:on_register()
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cse_alife_item.on_register( self )
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-- Проверяем кастомдату обьекта на наличие стори айди.
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story_objects.check_spawn_ini_for_story_id(self)
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self.secret_item = treasure_manager.get_treasure_manager():register_item(self)
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end
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function se_eatable:on_unregister()
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unregister_story_object_by_id(self.id)
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cse_alife_item.on_unregister(self)
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end
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function se_eatable:can_switch_online()
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if(self.secret_item) then
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return false
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end
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||||
return cse_alife_item.can_switch_online(self)
|
||||
end
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||||
|
||||
-- INVENTORY BOX ---------------------------------------------------------------------------------------------------------------------
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||||
class "se_invbox" (cse_alife_inventory_box)
|
||||
function se_invbox:__init (section) super (section)
|
||||
self.secret_item = false
|
||||
end
|
||||
|
||||
function se_invbox:on_register()
|
||||
cse_alife_inventory_box.on_register( self )
|
||||
-- Проверяем кастомдату обьекта на наличие стори айди.
|
||||
story_objects.check_spawn_ini_for_story_id(self)
|
||||
|
||||
self.secret_item = treasure_manager.get_treasure_manager():register_item(self)
|
||||
end
|
||||
|
||||
function se_invbox:on_unregister()
|
||||
unregister_story_object_by_id(self.id)
|
||||
cse_alife_inventory_box.on_unregister(self)
|
||||
end
|
||||
function se_invbox:can_switch_online()
|
||||
if(self.secret_item) then
|
||||
return false
|
||||
end
|
||||
return cse_alife_inventory_box.can_switch_online(self)
|
||||
end
|
||||
|
||||
-- EXPLOSIVE -------------------------------------------------------------------------------------------------------------------------
|
||||
class "se_explosive" (cse_alife_item_explosive)
|
||||
function se_explosive:__init (section) super (section)
|
||||
self.secret_item = false
|
||||
end
|
||||
|
||||
function se_explosive:on_register()
|
||||
cse_alife_item_explosive.on_register( self )
|
||||
-- Проверяем кастомдату обьекта на наличие стори айди.
|
||||
story_objects.check_spawn_ini_for_story_id(self)
|
||||
|
||||
self.secret_item = treasure_manager.get_treasure_manager():register_item(self)
|
||||
end
|
||||
|
||||
function se_explosive:on_unregister()
|
||||
unregister_story_object_by_id(self.id)
|
||||
cse_alife_item_explosive.on_unregister(self)
|
||||
end
|
||||
function se_explosive:can_switch_online()
|
||||
if(self.secret_item) then
|
||||
return false
|
||||
end
|
||||
return cse_alife_item_explosive.can_switch_online(self)
|
||||
end
|
||||
|
||||
-- PDA -------------------------------------------------------------------------------------------------------------------------------
|
||||
class "se_pda" (cse_alife_item_pda)
|
||||
function se_pda:__init (section) super (section)
|
||||
self.secret_item = false
|
||||
end
|
||||
|
||||
function se_pda:on_register()
|
||||
cse_alife_item_pda.on_register( self )
|
||||
-- Проверяем кастомдату обьекта на наличие стори айди.
|
||||
story_objects.check_spawn_ini_for_story_id(self)
|
||||
|
||||
self.secret_item = treasure_manager.get_treasure_manager():register_item(self)
|
||||
end
|
||||
|
||||
function se_pda:on_unregister()
|
||||
unregister_story_object_by_id(self.id)
|
||||
cse_alife_item_pda.on_unregister(self)
|
||||
end
|
||||
function se_pda:can_switch_online()
|
||||
if(self.secret_item) then
|
||||
return false
|
||||
end
|
||||
return cse_alife_item_pda.can_switch_online(self)
|
||||
end
|
||||
|
||||
class "se_detector" (cse_alife_item_detector)
|
||||
function se_detector:__init (section) super (section)
|
||||
self.secret_item = false
|
||||
end
|
||||
function se_detector:on_register()
|
||||
cse_alife_item_detector.on_register( self )
|
||||
-- Проверяем кастомдату обьекта на наличие стори айди.
|
||||
story_objects.check_spawn_ini_for_story_id(self)
|
||||
-- Собираем статистику по предметам.
|
||||
if registred_items[self:section_name()] == nil then
|
||||
registred_items[self:section_name()] = 1
|
||||
else
|
||||
registred_items[self:section_name()] = registred_items[self:section_name()] + 1
|
||||
end
|
||||
|
||||
self.secret_item = treasure_manager.get_treasure_manager():register_item(self)
|
||||
end
|
||||
function se_detector:on_unregister()
|
||||
--' Отрегистрация в таскменеджере
|
||||
unregister_story_object_by_id(self.id)
|
||||
cse_alife_item_detector.on_unregister( self )
|
||||
end
|
||||
function se_detector:can_switch_online()
|
||||
if(self.secret_item) then
|
||||
return false
|
||||
end
|
||||
return cse_alife_item_detector.can_switch_online(self)
|
||||
end
|
||||
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
function stats()
|
||||
printf("*** SIM ITEMS STATISTIC ***")
|
||||
for k,v in pairs(registred_items) do
|
||||
printf("item = %s, num = %s", k, v)
|
||||
end
|
||||
end
|
||||
Loading…
Add table
Add a link
Reference in a new issue