init
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2fe6ca2f65
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49
gamedata/scripts/ui_mm_opt_sound.script
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49
gamedata/scripts/ui_mm_opt_sound.script
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class "opt_sound" (CUIWindow)
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function opt_sound:__init() super()
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end
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function opt_sound:__finalize()
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end
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function opt_sound:InitControls(x, y, xml, handler)
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self:SetWndPos(vector2():set(x,y))
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self:SetWndSize(vector2():set(738,416))
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self:SetAutoDelete(true)
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self.scroll_v = xml:InitScrollView("main_dialog:scroll_v", self)
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local _st
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local addControl = function(crl)
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self.scroll_v:AddWindow(crl, true)
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crl:SetAutoDelete(false)
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end
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_st = xml:InitStatic("video_adv:templ_item", nil)
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xml:InitStatic("tab_sound:cap_mastervolume", _st)
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xml:InitTrackBar("tab_sound:track_mastervolume", _st)
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addControl(_st)
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_st = xml:InitStatic("video_adv:templ_item", nil)
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xml:InitStatic("tab_sound:cap_musicvolume", _st)
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xml:InitTrackBar("tab_sound:track_musicvolume", _st)
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addControl(_st)
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_st = xml:InitStatic("video_adv:templ_item", nil)
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xml:InitStatic("tab_sound:cap_snd_device", _st)
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xml:InitComboBox("tab_sound:list_snd_device", _st)
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addControl(_st)
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_st = xml:InitStatic("video_adv:templ_item", nil)
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xml:InitCheck("tab_sound:check_dynamic_music", _st)
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xml:InitStatic("tab_sound:cap_check_dynamic_music", _st)
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addControl(_st)
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_st = xml:InitStatic("video_adv:templ_item", nil)
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xml:InitStatic("tab_sound:cap_check_eax", _st)
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xml:InitCheck("tab_sound:check_eax", _st)
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addControl(_st)
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end
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