init
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gamedata/shaders/d3d11/accum_volumetric.xml
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gamedata/shaders/d3d11/accum_volumetric.xml
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<w>
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<element_0 ps="accum_volumetric" vs="accum_volumetric" fog="0" zread="1" zwrite="0">
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<blend status="1" src="one" dest="one" />
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<sort status="0" count="2" />
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<texture name="s_lmap" rt="t_base" />
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<texture name="s_smap" rt="$user$smap_depth" />
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<texture name="s_noise" rt="fx\fx_noise" />
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<sampler name="smp_rtlinear" />
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<sampler name="smp_linear" />
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<sampler name="smp_smap" />
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</element_0>
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</w>
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