init
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2fe6ca2f65
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12
gamedata/shaders/d3d11/clouds.lua
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12
gamedata/shaders/d3d11/clouds.lua
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function normal(shader, t_base, t_second, t_detail)
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shader:begin("clouds", "clouds")
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:fog(false)
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:zb(false, false)
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:sorting(3, true)
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:blend(true, blend.srcalpha, blend.invsrcalpha)
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shader:dx10texture("s_clouds0", "null")
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shader:dx10texture("s_clouds1", "null")
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shader:dx10sampler("smp_base")
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end
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