This commit is contained in:
Vasily Petrov 2026-06-18 01:18:29 +03:00
commit 2fe6ca2f65
1473 changed files with 251771 additions and 0 deletions

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#include "common.hlsli"
#include "mblur.hlsli"
#include "dof.hlsli"
Texture3D s_lut;
float3 main(v2p_aa_AA I) : SV_Target
{
float3 Color = max(0.0f, dof(I.Tex0));
float4 Bloom = s_bloom.Sample(smp_rtlinear, I.Tex0);
#ifdef USE_CGIM_BLOOM_TWEAK
Bloom = BrokeBloom(Bloom);
#endif
float Scale = s_tonemap.Sample(smp_nofilter, float2(0.5f, 0.5f)).x;
Color = tonemap(Color, Scale);
Color = combine_bloom(Color, Bloom).xyz;
#ifdef USE_CGIM_COLOR_TWEAK
Color = Uncharted2Tonemap(Color);
#endif
#ifdef USE_LUT_TEXTURE
Color = s_lut.Sample(smp_rtlinear, saturate(Color)).xyz;
#endif
return Color;
}