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gamedata/shaders/d3d11/combine_volumetric.ps.hlsl
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gamedata/shaders/d3d11/combine_volumetric.ps.hlsl
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#include "common.hlsli"
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Texture2D s_vollight;
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struct _input
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{
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float4 tc0 : TEXCOORD0;
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};
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float4 main(_input I) : SV_Target
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{
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return s_vollight.Load(int3(I.tc0.xy * pos_decompression_params2.xy, 0));
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}
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