init
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gamedata/shaders/d3d11/effects_flare.lua
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gamedata/shaders/d3d11/effects_flare.lua
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function normal(shader, t_base, t_second, t_detail)
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shader:begin("effects_sun", "stub_default")
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:blend(true, blend.srcalpha, blend.one)
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:zb(false, false)
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shader:dx10texture("s_base", t_base)
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shader:dx10sampler("smp_base")
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end
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