This commit is contained in:
Vasily Petrov 2026-06-18 01:18:29 +03:00
commit 2fe6ca2f65
1473 changed files with 251771 additions and 0 deletions

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local tex_base = "water\\water_studen"
local tex_nmap = "water\\water_normal"
local tex_dist = "water\\water_dudv"
local tex_caustic = "water\\water_caustic"
local tex_env0 = "$user$sky0"
local tex_env1 = "$user$sky1"
local tex_leaves = "water\\water_foam"
function normal(shader, t_base, t_second, t_detail)
shader:begin("water", "water")
:sorting(2, false)
:blend(true, blend.srcalpha, blend.invsrcalpha)
:zb(true, false)
:distort(true)
:fog(true)
shader:dx10texture("s_base", tex_base)
shader:dx10texture("s_nmap", tex_nmap)
shader:dx10texture("s_env0", tex_env0)
shader:dx10texture("s_env1", tex_env1)
shader:dx10texture("s_env", "$user$sky")
shader:dx10texture("env_s0", "$user$env_s0")
shader:dx10texture("env_s1", "$user$env_s1")
shader:dx10texture("s_accumulator", "$user$accum")
shader:dx10texture("s_position", "$user$position")
shader:dx10texture("s_velocity", "$user$velocity")
shader:dx10texture("s_image", "$user$generic")
shader:dx10texture("s_material", "$user$material")
shader:dx10texture("s_leaves", tex_leaves)
shader:dx10texture("s_caustic", tex_caustic)
shader:dx10sampler("smp_base")
shader:dx10sampler("smp_nofilter")
shader:dx10sampler("smp_rtlinear")
end
function l_special(shader, t_base, t_second, t_detail)
shader:begin("water", "waterd")
:sorting(2, true)
:blend(true, blend.srcalpha, blend.invsrcalpha)
:zb(true, false)
:fog(false)
:distort(true)
shader:dx10color_write_enable(true, true, true, false)
shader:dx10texture("s_base", tex_base)
shader:dx10texture("s_distort", tex_dist)
shader:dx10texture("s_position", "$user$position")
shader:dx10sampler("smp_base")
shader:dx10sampler("smp_nofilter")
end