This commit is contained in:
Vasily Petrov 2026-06-18 01:18:29 +03:00
commit 2fe6ca2f65
1473 changed files with 251771 additions and 0 deletions

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#include "fluid_common.hlsli"
struct PSDrawBoxOut
{
float4 obstacle : SV_TARGET0;
float4 velocity : SV_TARGET1;
};
bool PointIsInsideBox(float3 p, float3 LBUcorner, float3 RTDcorner)
{
return ((p.x > LBUcorner.x) && (p.x < RTDcorner.x) &&
(p.y > LBUcorner.y) && (p.y < RTDcorner.y) &&
(p.z > LBUcorner.z) && (p.z < RTDcorner.z));
}
// Pixel
PSDrawBoxOut main(p_fluidsim_clip input)
{
PSDrawBoxOut voxel;
// cells completely inside box = 0.5
if ((input.clip0.x > BOX_EXPANSION) && (input.clip1.x > BOX_EXPANSION) &&
(input.clip0.y > BOX_EXPANSION) && (input.clip1.y > BOX_EXPANSION) &&
(input.clip0.z > BOX_EXPANSION) && (input.clip1.z > BOX_EXPANSION))
{
voxel.obstacle = 0.5;
voxel.velocity = 0;
return voxel;
}
else // cells in box boundary = 1.0
{
voxel.obstacle = 1.0;
// voxel.velocity = float4(obstVelocity.xyz,1);
voxel.velocity = 0;
return voxel;
}
}