init
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2fe6ca2f65
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gamedata/shaders/d3d11/friendly_indicator.lua
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12
gamedata/shaders/d3d11/friendly_indicator.lua
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function normal(shader, t_base, t_second, t_detail)
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shader:begin("stub_default", "stub_default")
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:blend(true, blend.srcalpha, blend.invsrcalpha)
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:zb(true, false)
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-- Decouple sampler and texture
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-- shader:sampler ("s_base") : texture(t_base) : clamp() : f_linear ()
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-- TODO: DX10: move stub_default to smp_rtlinear
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shader:dx10texture("s_base", t_base)
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shader:dx10sampler("smp_base")
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end
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