init
This commit is contained in:
commit
2fe6ca2f65
1473 changed files with 251771 additions and 0 deletions
27
gamedata/shaders/d3d11/hud3d.vs.hlsl
Normal file
27
gamedata/shaders/d3d11/hud3d.vs.hlsl
Normal file
|
|
@ -0,0 +1,27 @@
|
|||
#include "common.hlsli"
|
||||
|
||||
struct ui_vert_in
|
||||
{
|
||||
float4 P : POSITION;
|
||||
float4 color : COLOR0;
|
||||
float2 uv : TEXCOORD0;
|
||||
};
|
||||
|
||||
struct ui_vert_out
|
||||
{
|
||||
float2 tc0 : TEXCOORD0;
|
||||
float4 P : SV_POSITION;
|
||||
};
|
||||
|
||||
ui_vert_out main(ui_vert_in v)
|
||||
{
|
||||
ui_vert_out O;
|
||||
|
||||
O.tc0 = v.uv;
|
||||
O.P = v.P;
|
||||
O.P.w = 1;
|
||||
O.P = mul(m_WVP, O.P);
|
||||
|
||||
O.P.xy += m_taa_jitter.xy * O.P.w;
|
||||
return O;
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue