This commit is contained in:
Vasily Petrov 2026-06-18 01:18:29 +03:00
commit 2fe6ca2f65
1473 changed files with 251771 additions and 0 deletions

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#include "common.hlsli"
struct v2p
{
float2 tc0: TEXCOORD0; // base
float4 c0: COLOR0; // sun
};
uniform float4 m_affects;
float get_noise(float2 co)
{
return (frac(sin(dot(co.xy ,float2(12.9898,78.233))) * 43758.5453))*0.5;
};
//////////////////////////////////////////////////////////////////////////////////////////
// Pixel
float4 main( v2p I ) : SV_Target
{
float4 t_base = s_base.Sample( smp_base, I.tc0 );
// Øóì ïðè âûáðîñå
float noise = get_noise(I.tc0*timers.z) * m_affects.x * 2;
t_base.r += noise;
t_base.g += noise;
t_base.b += noise;
t_base.xyz = detonemap(t_base.xyz);
// #TODO: plohoi fix, no aref model sloman
return float4(t_base.xyz*4.0f,t_base.w * I.c0.w);
}