init
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2fe6ca2f65
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gamedata/shaders/d3d11/models_clockarrow_m.lua
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gamedata/shaders/d3d11/models_clockarrow_m.lua
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function normal (shader, t_base, t_second, t_detail)
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shader:begin ("model_distort","model_clockarrow_m")
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: fog (true)
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: zb (true,false)
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: blend (true,blend.srcalpha,blend.invsrcalpha)
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: aref (true,0)
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: sorting (2,true)
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: distort (true)
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shader:dx10texture ("s_base", t_base)
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shader:dx10texture ("s_lmap", "$blackalpha")
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shader:dx10sampler ("smp_base")
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end
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