init
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18
gamedata/shaders/d3d11/models_digiclock_mh_screen.lua
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18
gamedata/shaders/d3d11/models_digiclock_mh_screen.lua
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function normal(shader, t_base, t_second, t_detail)
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shader:begin("deffer_model", "deffer_base")
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:fog(false)
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:emissive(true)
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shader:dx10texture("s_base", t_base)
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shader:dx10sampler("smp_base")
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shader:dx10stencil(true, cmp_func.always, 255, 127, stencil_op.keep, stencil_op.replace, stencil_op.keep)
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shader:dx10stencil_ref(1)
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end
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function l_special(shader, t_base, t_second, t_detail)
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shader:begin("deffer_model", "accum_emissivel")
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:zb(true, false)
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:fog(false)
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:emissive(true)
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shader:dx10texture("s_base", t_base)
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shader:dx10sampler("smp_base")
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end
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