init
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2fe6ca2f65
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gamedata/shaders/d3d11/models_reflex_lens.lua
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gamedata/shaders/d3d11/models_reflex_lens.lua
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function normal (shader, t_base, t_second, t_detail)
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shader:begin ("models_reflex_lens", "models_reflex_lens")
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: fog (true)
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: zb (true,false)
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: blend (true,blend.srcalpha,blend.invsrcalpha)
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: aref (true,0)
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: sorting (2,true)
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: distort (true)
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shader:dx10texture("s_base", t_base)
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shader:dx10texture("s_tonemap", "$user$tonemap")
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shader:dx10texture("s_env0", "$user$sky0")
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shader:dx10texture("s_env1", "$user$sky1")
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shader:dx10sampler("smp_rtlinear")
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end
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