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gamedata/shaders/d3d11/models_reflex_reticle.ps.hlsl
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gamedata/shaders/d3d11/models_reflex_reticle.ps.hlsl
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/*
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=====================================================================
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Addon : Parallax Reflex Sights
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Link : https://www.moddb.com/mods/stalker-anomaly/addons/parallax-reflex-sights
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Authors : LVutner, party_50
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Date : 06.02.2024
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Last Edit : 12.05.2025
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=====================================================================
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*/
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#include "common.hlsli"
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#include "mark_adjust.hlsli"
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#define OFFSET 0.0039
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#define PARALLAX 1000.0
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#define SCALE 160.0
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struct vf
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{
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float4 hpos : SV_Position;
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float2 tc0 : TEXCOORD0;
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float3 P : TEXCOORD1;
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float3 T : TEXCOORD3;
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float3 B : TEXCOORD4;
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float3 N : TEXCOORD5;
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};
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float4 main(vf I): SV_Target
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{
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float3x3 TBN = float3x3(I.T + OFFSET, I.B + OFFSET, I.N);
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float3 V_tangent = normalize(float3(dot(-I.P, TBN[0]), dot(-I.P, TBN[1]), dot(-I.P, TBN[2])));
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float2 parallax_tc = I.tc0 - V_tangent.xy * PARALLAX;
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parallax_tc = (parallax_tc + (SCALE - 1) / 2) / SCALE;
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#ifdef MARK_ADJUST
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parallax_tc = mark_adjust(parallax_tc);
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#endif
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return s_base.SampleLevel(smp_rtlinear, parallax_tc, 0.0);
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}
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