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gamedata/shaders/d3d11/models_selflightw.xml
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17
gamedata/shaders/d3d11/models_selflightw.xml
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<w>
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<element_0 ps="deffer_base" vs="deffer_model" fog="false">
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<stencil status="true" cmp="always" mask="255" wmask="127" fail="keep" pass="replace" zfail="keep">
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<ref value="1" />
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</stencil>
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<flags emissive="true" />
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<texture name="s_base" rt="t_base" />
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<sampler name="smp_base" />
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</element_0>
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<element_nd_4 ps="accum_emissivew" vs="deffer_model" fog="false" zread="true" zwrite="false">
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<flags emissive="true" />
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<texture name="s_base" rt="t_base" />
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<sampler name="smp_base" />
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</element_nd_4>
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</w>
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