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gamedata/shaders/d3d11/models_zoomnight.lua
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gamedata/shaders/d3d11/models_zoomnight.lua
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local tex_env0 = "$user$sky0"
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local tex_env1 = "$user$sky1"
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function normal (shader, t_base, t_second, t_detail)
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shader:begin ("model_distort","model_scope_lense_night")
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: fog (true)
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: zb (true,false)
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: blend (true,blend.srcalpha,blend.invsrcalpha)
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: aref (true,0)
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: sorting (2,true)
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: distort (true)
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shader:dx10texture ("s_base", t_base)
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shader:dx10texture ("s_image", "$user$accum")
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shader:dx10sampler ("smp_base")
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shader:dx10sampler ("smp_rtlinear")
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shader:dx10sampler ("smp_nofilter")
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end
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function l_special(shader, t_base, t_second, t_detail)
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shader:begin("scope_lense_mask", "scope_lense_mask")
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: zb(false, true) : scope(true) : fog(false)
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shader : dx10texture("s_position", "$user$position")
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shader : dx10sampler("smp_base")
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end
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