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gamedata/shaders/d3d11/particle-clip.vs.hlsl
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gamedata/shaders/d3d11/particle-clip.vs.hlsl
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#include "common.hlsli"
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struct vv
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{
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float4 P : POSITION;
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float2 tc : TEXCOORD0;
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float4 c : COLOR0;
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};
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struct v2p
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{
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float2 tc : TEXCOORD0;
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float4 c : COLOR0;
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float4 hpos : SV_POSITION;
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};
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v2p main(vv v)
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{
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v2p o;
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o.hpos = mul(m_WVP, v.P); // xform, input in world coords
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o.hpos.z = abs(o.hpos.z);
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o.hpos.w = abs(o.hpos.w);
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o.tc = v.tc; // copy tc
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o.c = v.c; // copy color
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return o;
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}
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