This commit is contained in:
Vasily Petrov 2026-06-18 01:18:29 +03:00
commit 2fe6ca2f65
1473 changed files with 251771 additions and 0 deletions

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#include "common.hlsli"
struct v2p
{
float4 factor : COLOR0;
float3 p : TEXCOORD1;
float4 hpos_curr : TEXCOORD2;
float4 hpos_old : TEXCOORD3;
float4 hpos : SV_POSITION;
};
TextureCube s_sky0 : register(t0);
TextureCube s_sky1 : register(t1);
struct sky
{
float4 Color : SV_Target0;
float2 Velocity : SV_Target1;
};
void main(in v2p I, out sky O)
{
float3 TexCoord = I.p;
#ifndef USE_FULL_SKY_SPHERE
RemapVector(TexCoord);
#endif
float3 s0 = s_sky0.SampleLevel(smp_rtlinear, TexCoord, 0.0f).xyz;
float3 s1 = s_sky1.SampleLevel(smp_rtlinear, TexCoord, 0.0f).xyz;
float3 sky = lerp(s0, s1, I.factor.w);
#ifdef USE_BGRA_SKYCOLOR
sky *= L_sky_color.zyx;
#else
sky *= L_sky_color.xyz;
#endif
#ifdef USE_LEGACY_SKY_TONEMAP
O.Color = float4(detonemap(sky * 0.66f), 0.0f);
#else
O.Color = float4(PushGamma(sky), 0.0f);
#endif
O.Velocity = I.hpos_curr.xy / I.hpos_curr.w - I.hpos_old.xy / I.hpos_old.w;
}