init
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gamedata/shaders/d3d11/stub_srgb.ps.hlsl
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gamedata/shaders/d3d11/stub_srgb.ps.hlsl
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#include "common.hlsli"
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// Pixel
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float4 main(p_TL I) : SV_Target
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{
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float4 final = s_base.Sample(smp_base, I.Tex0) * I.Color;
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return PushGamma(final);
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}
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