init
This commit is contained in:
commit
2fe6ca2f65
1473 changed files with 251771 additions and 0 deletions
50
gamedata/shaders/editor/deffer_model.vs.hlsl
Normal file
50
gamedata/shaders/editor/deffer_model.vs.hlsl
Normal file
|
|
@ -0,0 +1,50 @@
|
|||
#include "common.hlsli"
|
||||
#include "skin.hlsli"
|
||||
|
||||
void skinned_main(in v_model I, out p_bumped_new O)
|
||||
{
|
||||
float3 Nw = normalize(mul((float3x3)m_W, (float3)I.N));
|
||||
float hemi_val = Nw.y * 0.3f + 0.5f;
|
||||
float3 Pe = mul(m_WV, I.P);
|
||||
|
||||
O.tcdh = float4(I.tc.xy, hemi_val, 0.5f);
|
||||
O.position = float4(Pe, 1.0f);
|
||||
|
||||
O.M1 = mul(m_WV, I.N.xyz * 2.0f);
|
||||
O.M2 = mul(m_WV, I.T.xyz * 2.0f);
|
||||
O.M3 = mul(m_WV, I.B.xyz * 2.0f);
|
||||
|
||||
O.hpos = mul(m_WVP, I.P);
|
||||
}
|
||||
|
||||
#if defined(SKIN_0)
|
||||
void main(in v_model_skinned_0 I, out p_bumped_new O)
|
||||
{
|
||||
skinned_main(skinning_0(I), O);
|
||||
}
|
||||
#elif defined(SKIN_1)
|
||||
void main(in v_model_skinned_1 I, out p_bumped_new O)
|
||||
{
|
||||
skinned_main(skinning_1(I), O);
|
||||
}
|
||||
#elif defined(SKIN_2)
|
||||
void main(in v_model_skinned_2 I, out p_bumped_new O)
|
||||
{
|
||||
skinned_main(skinning_2(I), O);
|
||||
}
|
||||
#elif defined(SKIN_3)
|
||||
void main(in v_model_skinned_3 I, out p_bumped_new O)
|
||||
{
|
||||
skinned_main(skinning_3(I), O);
|
||||
}
|
||||
#elif defined(SKIN_4)
|
||||
void main(in v_model_skinned_4 I, out p_bumped_new O)
|
||||
{
|
||||
skinned_main(skinning_4(I), O);
|
||||
}
|
||||
#else
|
||||
void main(in v_model I, out p_bumped_new O)
|
||||
{
|
||||
skinned_main(I, O);
|
||||
}
|
||||
#endif
|
||||
Loading…
Add table
Add a link
Reference in a new issue