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gamedata/shaders/editor/model_def_hq.ps.hlsl
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gamedata/shaders/editor/model_def_hq.ps.hlsl
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#include "common.hlsli"
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struct v2p
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{
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float2 tc0 : TEXCOORD0; // base
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};
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// Pixel
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float4 main_ps_1_1(v2p I) : COLOR
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{
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return tex2D(s_base, I.tc0);
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}
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