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gamedata/shaders/editor/portal.ps.hlsl
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gamedata/shaders/editor/portal.ps.hlsl
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#include "common.hlsli"
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float4 main(float4 color : COLOR0, float fog : FOG) : COLOR
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{
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float4 final = color;
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final.xyz = lerp(fog_color.xyz, final.xyz, fog);
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return final;
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}
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