init
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27
gamedata/shaders/r1/effects_water.lua
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gamedata/shaders/r1/effects_water.lua
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local tex_base = "water\\water_water"
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local tex_nmap = "water\\water_normal"
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local tex_dist = "water\\water_dudv"
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function normal(shader, t_base, t_second, t_detail)
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shader:begin("water", "water")
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:sorting(2, false)
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:blend(true, blend.srcalpha, blend.invsrcalpha)
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:zb(true, false)
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:distort(true)
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:fog(false)
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shader:sampler("s_base"):texture(tex_base)
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shader:sampler("s_nmap"):texture(tex_nmap)
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shader:sampler("s_env0"):texture("$user$sky0"):clamp()
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shader:sampler("s_env1"):texture("$user$sky1"):clamp()
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end
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--function l_special(shader, t_base, t_second, t_detail)
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-- shader:begin ("waterd","waterd")
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-- : sorting (2, true)
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-- : blend (true,blend.srcalpha,blend.invsrcalpha)
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-- : zb (true,false)
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-- : fog (false)
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-- : distort (true)
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-- shader:sampler ("s_base") :texture (tex_base)
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-- shader:sampler ("s_distort") :texture (tex_dist)
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--end
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