init
This commit is contained in:
commit
2fe6ca2f65
1473 changed files with 251771 additions and 0 deletions
24
gamedata/shaders/r1/model_env_lq.ps.hlsl
Normal file
24
gamedata/shaders/r1/model_env_lq.ps.hlsl
Normal file
|
|
@ -0,0 +1,24 @@
|
|||
#include "common.hlsli"
|
||||
|
||||
struct v2p
|
||||
{
|
||||
float2 tc0 : TEXCOORD0; // base
|
||||
float3 tc1 : TEXCOORD1; // environment
|
||||
float3 c0 : COLOR0; // sun
|
||||
float fog : FOG;
|
||||
};
|
||||
|
||||
// Pixel
|
||||
float4 main(v2p I) : COLOR
|
||||
{
|
||||
float4 t_base = tex2D(s_base, I.tc0);
|
||||
float4 t_env = texCUBE(s_env, I.tc1);
|
||||
|
||||
float3 base = lerp(t_env, t_base, t_base.a);
|
||||
float3 light = I.c0;
|
||||
float3 final = light * base * 2.0f;
|
||||
final = lerp(fog_color.xyz, final, I.fog);
|
||||
|
||||
// out
|
||||
return float4(final.r, final.g, final.b, t_base.a);
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue