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gamedata/shaders/r1/model_shadow.ps.hlsl
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gamedata/shaders/r1/model_shadow.ps.hlsl
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#include "common.hlsli"
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struct v2p
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{
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float4 c0 : COLOR0; // color
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};
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// Pixel
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float4 main(v2p I) : COLOR
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{
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// out
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return I.c0;
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}
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