init
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gamedata/shaders/r1/models_zoomnight.lua
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gamedata/shaders/r1/models_zoomnight.lua
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function normal (shader, t_base, t_second, t_detail)
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shader:begin ("model_env_lq","model_scope_lense_night")
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: fog (true)
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: zb (true,false)
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: blend (true,blend.srcalpha,blend.invsrcalpha)
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: aref (true,0)
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: sorting (2,true)
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: distort (true)
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shader:sampler ("s_base") :texture (t_base)
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shader:sampler ("s_vp2") :texture ("$user$scope")
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shader:sampler ("s_noise") :texture ("ui\\ui_mono_noise")
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end
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