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gamedata/shaders/r1/wmark_spot.vs.hlsl
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gamedata/shaders/r1/wmark_spot.vs.hlsl
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#include "common.hlsli"
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#include "shared\wmark.hlsli"
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vf_spot main(v_vert v)
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{
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vf_spot o;
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float3 N = unpack_normal(v.N);
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float4 P = wmark_shift(v.P, N);
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o.hpos = mul(m_VP, P); // xform, input in world coords
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o.tc0 = unpack_tc_base(v.uv, v.T.w, v.B.w); // copy tc
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o.color = calc_spot(o.tc1, o.tc2, P, N); // just hemisphere
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return o;
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}
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