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gamedata/shaders/r2/accum_emissivel.ps.hlsl
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gamedata/shaders/r2/accum_emissivel.ps.hlsl
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#include "common.hlsli"
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float4 main(p_flat I) : COLOR
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{
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return float4(1.0f, 1.0f, 1.0f, 0.0f) * 1.0f;
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}
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