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gamedata/shaders/r2/fxaa_luma.ps.hlsl
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gamedata/shaders/r2/fxaa_luma.ps.hlsl
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#include "common.hlsli"
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struct v2p
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{
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float2 tc0 : TEXCOORD0;
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float4 HPos : POSITION;
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};
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float4 main(v2p I) : COLOR
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{
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float3 image = tex2D(s_image, I.tc0);
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return float4(image, dot(image, LUMINANCE_VECTOR));
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}
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