This commit is contained in:
Vasily Petrov 2026-06-18 01:18:29 +03:00
commit 2fe6ca2f65
1473 changed files with 251771 additions and 0 deletions

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#include "common.hlsli"
#include "skin.hlsli"
struct vf
{
float4 hpos : POSITION;
float2 tc0 : TEXCOORD0; // base
float4 c0 : COLOR0; // color
float fog : FOG;
};
vf _main(v_model v)
{
vf o;
o.hpos = mul(m_WVP, v.P); // xform, input in world coords
o.tc0 = v.tc.xy; // copy tc
o.fog = saturate(calc_fogging(float4(mul(m_W, v.P), 1))); // fog, input in world coords
// calculate fade
float3 dir_v = normalize(mul(m_WV, v.P));
float3 norm_v = normalize(mul(m_WV, v.N));
// float fade = 0.6*(abs (dot(dir_v,norm_v)));
float fade = 1.3 * (1 - abs(dot(dir_v, norm_v)));
o.c0 = fade;
return o;
}
#ifdef SKIN_NONE
vf main(v_model v)
{
return _main(v);
}
#endif
#ifdef SKIN_0
vf main(v_model_skinned_0 v)
{
return _main(skinning_0(v));
}
#endif
#ifdef SKIN_1
vf main(v_model_skinned_1 v)
{
return _main(skinning_1(v));
}
#endif
#ifdef SKIN_2
vf main(v_model_skinned_2 v)
{
return _main(skinning_2(v));
}
#endif
#ifdef SKIN_3
vf main(v_model_skinned_3 v)
{
return _main(skinning_3(v));
}
#endif
#ifdef SKIN_4
vf main(v_model_skinned_4 v)
{
return _main(skinning_4(v));
}
#endif