init
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2fe6ca2f65
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gamedata/shaders/r2/models_compass_arrow_screen.lua
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12
gamedata/shaders/r2/models_compass_arrow_screen.lua
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function normal (shader, t_base, t_second, t_detail)
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shader:begin ("model_env_lq","model_compassarrow")
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: fog (true)
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: zb (true,false)
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: blend (true,blend.srcalpha,blend.invsrcalpha)
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: aref (true,0)
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: sorting (2,true)
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: distort (true)
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shader:sampler ("s_base"):texture(t_base)
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shader:sampler ("s_lmap"):texture("$alphadxt1")
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end
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