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gamedata/shaders/r2/particle_s-aadd.ps.hlsl
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gamedata/shaders/r2/particle_s-aadd.ps.hlsl
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#include "common.hlsli"
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struct v2p
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{
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float2 tc0 : TEXCOORD0; // base
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float4 c : COLOR0; // diffuse
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};
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// Pixel
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float4 main(v2p I) : COLOR
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{
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// color = 0 -> color=1
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// color = 1 -> color=c
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float4 c = I.c * tex2D(s_base, I.tc0);
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c.xyz *= c.w;
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float3 r = float3(1.0f, 1.0f, 1.0f) - c.xyz + c.xyz * c.xyz; // lerp(1,c.xyz,c.xyz), can't be less than .5h
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return float4(r, 1.0f);
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}
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