#include "common.hlsli" #define EPS (0.9f / 255.f) #define CLIP_THRESHOLD (1.0f / 255.f) float4 main(p_TL I, float4 pos2d : SV_POSITION) : SV_Target { IXrayGbuffer O; GbufferUnpack(I.Tex0, pos2d.xy, O); // float4 NH = float4(O.Normal, O.Hemi); float L = O.Hemi + O.SSS; clip(L); return float4(L, L, L, L); }