function normal (shader, t_base, t_second, t_detail) shader:begin ("parallax_mark", "parallax_mark") : fog (true) : zb (true,false) : blend (true,blend.srcalpha,blend.one) : aref (true,0) : sorting (2,true) : distort (true) shader:dx10texture("s_base", t_base) shader:dx10sampler("smp_rtlinear") end