local tex_env0 = "$user$sky0" local tex_env1 = "$user$sky1" function normal (shader, t_base, t_second, t_detail) shader:begin ("model_distort","model_scope_lense_lerp") : fog (true) : zb (true,false) : blend (true,blend.srcalpha,blend.invsrcalpha) : aref (true,0) : sorting (2,true) : distort (true) shader:dx10texture ("s_base", t_base) shader:dx10texture ("s_image", "$user$accum") shader:dx10sampler ("smp_base") shader:dx10sampler ("smp_rtlinear") shader:dx10sampler ("smp_nofilter") end function l_special(shader, t_base, t_second, t_detail) shader:begin("scope_lense_mask", "scope_lense_mask") : zb(false, true) : scope(true) : fog(false) shader : dx10texture("s_position", "$user$position") shader : dx10sampler("smp_base") end