-- normal pp t_rt = "$user$albedo" t_noise = "fx\\fx_noise2" function normal(shader, t_base, t_second, t_detail) shader:begin("stub_notransform_postpr", "postprocess") :fog(false) :zb(false, false) shader:dx10texture("s_base0", "$user$backbuffer") shader:dx10texture("s_base1", "$user$backbuffer") shader:dx10texture("s_noise", "fx\\fx_noise2") shader:dx10sampler("smp_rtlinear") shader:dx10sampler("smp_linear") end function l_special(shader, t_base, t_second, t_detail) shader:begin("stub_notransform_postpr", "postprocess_CM") :fog(false) :zb(false, false) shader:dx10texture("s_base0", "$user$backbuffer") shader:dx10texture("s_base1", "$user$backbuffer") shader:dx10texture("s_noise", "fx\\fx_noise2") shader:dx10texture("s_grad0", "$user$cmap0") shader:dx10texture("s_grad1", "$user$cmap1") shader:dx10sampler("smp_rtlinear") shader:dx10sampler("smp_linear") end