#include "common_iostructs.hlsli" // Vertex v2p_TL main(v_TL_positiont I) { v2p_TL O; // O.HPos = P; { I.P.xy += 0.5f; O.HPos.x = I.P.x / 1024 * 2 - 1; O.HPos.y = (I.P.y / 768 * 2 - 1) * -1; O.HPos.zw = I.P.zw; } O.Tex0 = I.Tex0; O.Color = I.Color.aaaa; // swizzle vertex colour return O; }