function normal(shader, t_base, t_second, t_detail) shader:begin("wmark", "wmark") :sorting(1, false) :aref(false, 0) :zb(true, true) :fog(true) shader:sampler("s_base"):texture(t_base) end function l_spot(shader, t_base, t_second, t_detail) r1_lspot(shader, t_base, "wmark_spot") end function l_point(shader, t_base, t_second, t_detail) r1_lpoint(shader, t_base, "wmark_point") end