function normal(shader, t_base, t_second, t_detail) shader:begin("accum_volumetric", "accum_volumetric") :fog(false) :zb(true, false) :blend(true, blend.one, blend.one) -- : aref (true,0) :sorting(2, false) shader:sampler("s_lmap"):texture(t_base):clamp() shader:sampler("s_smap"):texture("null") -- shader:sampler ("s_noise") :texture("fx\\fx_noise2") : f_linear () shader:sampler("s_noise"):texture("fx\\fx_noise"):f_linear() end