function normal(shader, t_base, t_second, t_detail) shader:begin("accum_volume", "accum_volumetric_sun_cascade") :fog(false) :zb(false, false) :blend(true, blend.one, blend.one) :sorting(2, false) shader:sampler("s_smap"):texture("null") shader:sampler("s_position"):texture("$user$position"):f_none() shader:sampler("jitter0"):texture("$user$jitter_0"):f_none() end