-- File: UI_MAIN_MENU.SCRIPT -- Description: Load Dialog for STALKER -- Created: 28.10.2004 -- Lasd edit: 18.01.2006 -- Copyright: 2004 GSC Game World -- Author: Serhiy Vynnychenko (narrator@gsc-game.kiev.ua) -- Version: 0.9 class "main_menu" (CUIScriptWnd) function main_menu:__init() super() self.mbox_mode = 0 self:InitControls() self:InitCallBacks() xr_s.on_main_menu_on() --' Distemper 03.2008 -- end function main_menu:__finalize() end function main_menu:InitControls() self:SetWndRect (Frect():set(0,0,1024,768)) local xml = CScriptXmlInit() xml:ParseFile ("ui_mm_main.xml") xml:InitStatic ("background", self) self.shniaga = xml:InitMMShniaga("shniaga_wnd",self); self.message_box = CUIMessageBoxEx() self:Register (self.message_box, "msg_box") local _ver = xml:InitStatic ("static_version",self) local mm = _G.main_menu.get_main_menu() _ver:TextControl():SetText ("ver. " .. mm:GetGSVer()) -- IX-Ray start local btn if xml:NodeExist("english_lang", 0) then btn = xml:Init3tButton("english_lang", self) self:Register(btn, "english_lang") end if xml:NodeExist("russian_lang", 0) then btn = xml:Init3tButton("russian_lang", self) self:Register(btn, "russian_lang") end -- IX-Ray end end function main_menu:Show(f) self.shniaga:SetVisibleMagnifier(f) end function main_menu:InitCallBacks() -- new game self:AddCallback("btn_novice", ui_events.BUTTON_CLICKED, self.OnButton_new_novice_game, self) self:AddCallback("btn_stalker", ui_events.BUTTON_CLICKED, self.OnButton_new_stalker_game, self) self:AddCallback("btn_veteran", ui_events.BUTTON_CLICKED, self.OnButton_new_veteran_game, self) self:AddCallback("btn_master", ui_events.BUTTON_CLICKED, self.OnButton_new_master_game, self) self:AddCallback("btn_spawn", ui_events.BUTTON_CLICKED, self.OnButton_load_spawn, self) -- options self:AddCallback("btn_options", ui_events.BUTTON_CLICKED, self.OnButton_options_clicked, self) -- load self:AddCallback("btn_load", ui_events.BUTTON_CLICKED, self.OnButton_load_clicked, self) -- save self:AddCallback("btn_save", ui_events.BUTTON_CLICKED, self.OnButton_save_clicked, self) -- multiplayer if (IsSupportMP()) then -- IX-Ray: Optional multiplayer check self:AddCallback("btn_net_game", ui_events.BUTTON_CLICKED, self.OnButton_network_game_clicked, self) self:AddCallback("btn_internet", ui_events.BUTTON_CLICKED, self.OnButton_internet_clicked, self) self:AddCallback("btn_localnet", ui_events.BUTTON_CLICKED, self.OnButton_localnet_clicked, self) self:AddCallback("btn_multiplayer", ui_events.BUTTON_CLICKED, self.OnButton_multiplayer_clicked, self) end self:AddCallback("btn_logout", ui_events.BUTTON_CLICKED, self.OnButton_logout_clicked, self) -- quit self:AddCallback("btn_quit", ui_events.BUTTON_CLICKED, self.OnButton_quit_clicked, self) self:AddCallback("btn_quit_to_mm", ui_events.BUTTON_CLICKED, self.OnButton_disconnect_clicked, self) self:AddCallback("btn_ret", ui_events.BUTTON_CLICKED, self.OnButton_return_game, self) self:AddCallback("btn_lastsave", ui_events.BUTTON_CLICKED, self.OnButton_last_save, self) self:AddCallback("btn_credits", ui_events.BUTTON_CLICKED, self.OnButton_credits_clicked, self) -- IX-Ray start self:AddCallback("english_lang", ui_events.BUTTON_CLICKED, self.OnBtnEnglish, self) self:AddCallback("russian_lang", ui_events.BUTTON_CLICKED, self.OnBtnRussian, self) -- IX-Ray end -- message box self:AddCallback("msg_box", ui_events.MESSAGE_BOX_OK_CLICKED, self.OnMsgOk, self) self:AddCallback("msg_box", ui_events.MESSAGE_BOX_CANCEL_CLICKED, self.OnMsgCancel, self) self:AddCallback("msg_box", ui_events.MESSAGE_BOX_YES_CLICKED, self.OnMsgYes, self) self:AddCallback("msg_box", ui_events.MESSAGE_BOX_NO_CLICKED, self.OnMsgNo, self) self:AddCallback("msg_box", ui_events.MESSAGE_BOX_QUIT_GAME_CLICKED,self.OnMessageQuitGame, self) self:AddCallback("msg_box", ui_events.MESSAGE_BOX_QUIT_WIN_CLICKED, self.OnMessageQuitWin, self) self:Register(self, "self") self:AddCallback("self", ui_events.MAIN_MENU_RELOADED, self.OnMenuReloaded, self) end function main_menu:OnMsgOk() self.mbox_mode = 0 end function main_menu:OnMsgCancel() self.mbox_mode = 0 end function main_menu:OnMsgYes() if self.mbox_mode == 1 then self:LoadLastSave() end self.mbox_mode = 0 end function main_menu:OnMsgNo() self.mbox_mode = 0 end function main_menu:LoadLastSave() local console = get_console() console:execute ("main_menu off") console:execute ("load_last_save") end function main_menu:OnButton_last_save() if ( alife() == nil) then self:LoadLastSave () return end if ( (db.actor ~= nil) and (db.actor:alive() == false) ) then self:LoadLastSave () return end self.mbox_mode = 1 self.message_box:InitMessageBox ("message_box_confirm_load_save") self.message_box:ShowDialog(true) end function main_menu:OnButton_credits_clicked() -- local console = get_console() -- console:execute("main_menu off") game.start_tutorial("credits_seq") end function main_menu:OnButton_quit_clicked() self.message_box:InitMessageBox("message_box_quit_windows") self.message_box:ShowDialog(true) end function main_menu:OnButton_disconnect_clicked() self.message_box:InitMessageBox("message_box_quit_game") if (level.game_id() ~= 1) then self.message_box:SetText("ui_mm_disconnect_message") -- MultiPlayer else self.message_box:SetText("ui_mm_quit_game_message") -- SinglePlayer end self.message_box:ShowDialog(true) end function main_menu:OnMessageQuitGame() local console = get_console() console:execute("disconnect") end function main_menu:OnMessageQuitWin() local console = get_console() console:execute("quit") end function main_menu:OnButton_return_game() local console = get_console() console:execute("main_menu off") xr_s.on_main_menu_off() --' Distemper 03.2008 -- end function main_menu:OnButton_new_novice_game() local console = get_console() console:execute("g_game_difficulty gd_novice") self:StartGame() end function main_menu:OnButton_new_stalker_game() local console = get_console() console:execute("g_game_difficulty gd_stalker") self:StartGame() end function main_menu:OnButton_new_veteran_game() local console = get_console() console:execute("g_game_difficulty gd_veteran") self:StartGame() end function main_menu:OnButton_new_master_game() local console = get_console() console:execute("g_game_difficulty gd_master") self:StartGame() end function main_menu:StartGame() local console = get_console() if (alife() ~= nil) then console:execute ("disconnect") end device():pause(false) console:execute("start server(all/single/alife/new) client(localhost)") console:execute("main_menu off") end function main_menu:OnButton_load_spawn() if self.spawn_dlg == nil then self.spawn_dlg = ui_spawn_dialog.spawn_dialog() self.spawn_dlg.owner = self end self.spawn_dlg:ShowDialog(true) self:HideDialog() self:Show(false) end function main_menu:OnButton_save_clicked() if self.save_dlg == nil then self.save_dlg = ui_save_dialog.save_dialog() self.save_dlg.owner = self end self.save_dlg:FillList() self.save_dlg:ShowDialog(true) self:HideDialog() self:Show(false) end function main_menu:OnButton_options_clicked() if self.opt_dlg == nil then self.opt_dlg = ui_mm_opt_main.options_dialog() self.opt_dlg.owner = self end self.opt_dlg:SetCurrentValues() self.opt_dlg:ShowDialog(true) self:HideDialog() self:Show(false) end -- IX-Ray start function main_menu:OnBtnEnglish() local console = get_console() console:execute("language eng") end function main_menu:OnBtnRussian() local console = get_console() console:execute("language rus") end -- IX-Ray end function main_menu:OnButton_load_clicked() if self.load_dlg ==nil then self.load_dlg = ui_load_dialog.load_dialog() self.load_dlg.owner = self end self.load_dlg:FillList() self.load_dlg:ShowDialog(true) self:HideDialog() self:Show(false) end function main_menu:OnButton_network_game_clicked() self.shniaga:ShowPage(CUIMMShniaga.epi_new_network_game) end function main_menu:OnButton_multiplayer_clicked() -- assert(self.gs_profile) if not(self.mp_dlg) then self.mp_dlg = ui_mp_main.mp_main() self.mp_dlg.owner = self self.mp_dlg:OnRadio_NetChanged() end self.mp_dlg:UpdateControls() self.mp_dlg:ShowDialog(true) self:HideDialog() self:Show(false) local console = get_console() console:execute ("check_for_updates 0") end function main_menu:OnButton_logout_clicked() -- assert(self.gs_profile) self.shniaga:ShowPage(CUIMMShniaga.epi_new_network_game) --fake self.l_mgr:logout() self.gs_profile = nil self.mp_dlg = nil self.shniaga:SetPage(CUIMMShniaga.epi_main, "ui_mm_main.xml", "menu_main") self.shniaga:ShowPage(CUIMMShniaga.epi_main) end function main_menu:OnButton_internet_clicked() if not(self.gs_dlg) then self.gs_dlg = ui_mm_mp_gamespy.gamespy_page() self.gs_dlg.owner = self end self.gs_dlg:ShowLoginPage() self.gs_dlg:ShowDialog(true) self:HideDialog() self:Show(false) local console = get_console() console:execute ("check_for_updates 0") end function main_menu:OnButton_localnet_clicked() if not(self.ln_dlg) then self.ln_dlg = ui_mm_mp_localnet.localnet_page() self.ln_dlg.owner = self self.ln_dlg.lp_nickname:SetText(self.l_mgr:get_nick_from_registry()) self.ln_dlg.lp_check_remember_me:SetCheck(self.l_mgr:get_remember_me_from_registry()) end self.ln_dlg:ShowDialog(true) self:HideDialog() self:Show(false) local console = get_console() console:execute ("check_for_updates 0") end function main_menu:Dispatch(cmd, param) --virtual function if cmd == 2 then self:OnButton_multiplayer_clicked() end return true end function main_menu:OnKeyboard(dik, keyboard_action) --virtual function CUIScriptWnd.OnKeyboard(self,dik,keyboard_action) local bind = dik_to_bind(dik) local console = get_console() if keyboard_action == ui_events.WINDOW_KEY_PRESSED then if dik == DIK_keys.DIK_ESCAPE then if level.present() and ( ((db.actor ~= nil)and(db.actor:alive())) or (false==IsGameTypeSingle()) ) then self.OnButton_return_game() --' xStream 02.2008 -- console:execute("main_menu off") --' xStream 02.2008 end end -- if dik == DIK_keys.DIK_S then -- self:OnButton_load_spawn() -- else if dik == DIK_keys.DIK_Q then self:OnMessageQuitWin() end end return true end function main_menu:OnMenuReloaded() self:OnButton_options_clicked() self.opt_dlg:OnMenuReloaded() end