#include "common.hlsli" struct v2p { float2 tc0 : TEXCOORD0; // base float4 c0 : COLOR0; // sun }; // Pixel float4 main(v2p I) : SV_Target { float4 t_base = s_base.Sample(smp_base, I.tc0); return PushGamma(float4(t_base.xyz, t_base.w * I.c0.w)); }